Mach1723
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.
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Command · Markdown · JSON · original wiki page
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
unit joinAsSilent [group, id]
Parameters:
Returns: Nothing
player joinAsSilent [_group, 4];
To get the position id:
getUnitPositionId = {
private ["_vvn", "_str"];
_vvn = vehicleVarName _this;
_this setVehicleVarName "";
_str = str _this;
_this setVehicleVarName _vvn;
parseNumber (_str select [(_str find ":") + 1])
};
player joinAsSilent [createGroup west, 5];
_id = player call getUnitPositionId;
hint str _id; // 5
join · joinAs · joinSilent
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.