AgentRev
You can force a unit out of bipod or resting with:
_unit playMove "";
Results appear below as you type; use the arrow keys to move through them.
Returns true if weapon is currently rested.
isWeaponRested unit
Parameters:
unit: ObjectReturns: Boolean
_rest = isWeaponRested player;
isWeaponDeployed · canDeployWeapon
You can force a unit out of bipod or resting with:
_unit playMove "";
As of 1.49
isWeaponRested player;
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.