AgentRev
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
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Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
Note
Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)
getRepairCargo vehicle
Parameters:
vehicle: ObjectReturns: Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull
value = getRepairCargo vehicleName;
setRepairCargo · getAmmoCargo · getFuelCargo
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are