{"name":"getRepairCargo","title":"getRepairCargo","type":"command","url":"https://community.bistudio.com/wiki/getRepairCargo","revid":379350,"updated":"2026-10-30T23:54:50Z","groups":["Vehicle Inventory"],"status":"ok","games":{"arma3":"0.56"},"since":"arma3 0.56","arma3_since":"0.56","locality":{"argument":"global"},"description":"Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.\n\n> [!NOTE]\n> Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)","syntaxes":[{"syntax":"getRepairCargo vehicle","params":[{"name":"vehicle","type":"Object","type_expr":"Object"}],"returns":{"type":"Number","type_expr":"Number","description":"repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull"},"form":"unary","right":{"text":"vehicle"}}],"examples":[{"code":["value = getRepairCargo vehicleName;"]}],"see_also":["setRepairCargo","getAmmoCargo","getFuelCargo"],"notes":[{"user":"AgentRev","date":"2014-12-22T17:17:00Z","text":"**Prior to Arma 3 v1.94** If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.\nIf the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0."},{"user":"DreadedEntity","date":"2022-04-24T06:13:18Z","text":"The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to \"realistically\" run out given how physically large the storage pods on the trucks are"}]}