Harmdhast
When the player dies enableFatigue is set to true after the respawn
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Enables/Disables the person's fatigue.
unit enableFatigue enable
Parameters:
Returns: Nothing
player enableFatigue false;
{ _x enableFatigue false; } forEach (units group player);
When the player dies enableFatigue is set to true after the respawn
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.