Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone_Kid)
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Command · also in Stamina System · Markdown · JSON · original wiki page
Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.)
unit setAnimSpeedCoef coef
Parameters:
Returns: Nothing
player setAnimSpeedCoef 0.75;
Arma 3: Stamina · getAnimSpeedCoef · setAccTime
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone_Kid)
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Didn't work on animals (A3 1.84.144923)
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
For animation speed to control unit speed, this must be executed on the local client. Non-local clients can set a speed less than the local client's. Non-local clients using an animation speed greater than the local client's may result in the animation freezing.