---
name: "enableFatigue"
type: command
status: ok
groups: ["Stamina System"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/enableFatigue
revid: 379340
updated: 2026-10-30T23:53:30Z
---

# enableFatigue

*Command · Stamina System · Arma 3 v0.50*

Locality: arguments **local** · effect **global**

## Description

Enables/Disables the person's fatigue.

## Syntax

```sqf
unit enableFatigue enable
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `enable`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player enableFatigue false;
```

### Example 2

```sqf
{ _x enableFatigue false; } forEach (units group player);
```

## See also

[getFatigue](../commands/getFatigue.md) · [setFatigue](../commands/setFatigue.md)

## Community notes

**Harmdhast** — 2015-03-24

When the player dies enableFatigue is set to true after the respawn

---

**Pierre MGI** — 2016-01-27

To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.

<sub>Source: [BI Community Wiki — enableFatigue](https://community.bistudio.com/wiki/enableFatigue) (revision 379340).</sub>
