{"name":"enableFatigue","title":"enableFatigue","type":"command","url":"https://community.bistudio.com/wiki/enableFatigue","revid":379340,"updated":"2026-10-30T23:53:30Z","groups":["Stamina System"],"status":"ok","games":{"arma3":"0.50"},"since":"arma3 0.50","arma3_since":"0.50","locality":{"argument":"local","effect":"global"},"description":"Enables/Disables the person's fatigue.","syntaxes":[{"syntax":"unit enableFatigue enable","params":[{"name":"unit","type":"Object","type_expr":"Object"},{"name":"enable","type":"Boolean","type_expr":"Boolean"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unit"},"right":{"text":"enable"}}],"examples":[{"code":["player enableFatigue false;"]},{"code":["{ _x enableFatigue false; } forEach (units group player);"]}],"see_also":["getFatigue","setFatigue"],"notes":[{"user":"Harmdhast","date":"2015-03-24T16:30:00Z","text":"When the player dies enableFatigue is set to true after the respawn"},{"user":"Pierre MGI","date":"2016-01-27T19:17:00Z","text":"To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn."}]}