Description
Create a stack of objects at given position or on top of given object (eg. table).
Syntax
[position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
Parameters:
-
position: Array format PositionASL, or Array as [referenceObject, placement] -
className: String - class of the object(s) to spawn; all will use the same class -
count: Number - (Optional, default: 1) how many objects will be spawned -
offsetMatrix: Array - (Optional, default: [0, 0, 0]) starting spawning position offset -
offsetDir: Number - (Optional, default: 0) starting spawning direction offset -
dirNoise: Code - (Optional, default: { 0 }) spawned object direction delta from the starting direction, defined as code returning dir delta value -
enableSimulation: Boolean - (Optional, default: false) shall the simulation of the spawned objects be enabled or not
Returns: Array of created Objects
Examples
Example 1
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0];
_objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos, (random 20) - 10] call BIS_fnc_spawnObjects;