Arma 3 Scripting

BIS_fnc_setVehicleMass

  • Local argument
  • Global effect
  • Arma 3 v1.00

Function · Markdown · JSON · original wiki page

Description

Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).

Syntax

[vehicle, animationInformation, massDifference] call BIS_fnc_setVehicleMass

Parameters:

Returns: Boolean - success state

Examples

Example 1

// default behaviour, change the mass according to the current phase of the animation sources
result = [this]            call BIS_fnc_setVehicleMass;
result = [this, [], 0]    call BIS_fnc_setVehicleMass;

Example 2

// doesn't care about the current phase of animations, it will change the mass for the given sources
result = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;

Example 3

// will do the same as the first example, then subtract 150 to the mass
result = [this, [], -150] call BIS_fnc_initVehicle;

See also

setMass · setCenterOfMass