Arma 3 Scripting

setCenterOfMass

  • Local argument
  • Global effect
  • Arma 3 v1.02

Command · Markdown · JSON · original wiki page

Description

Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.

Syntax

Syntax 1

myObject setCenterOfMass [centerOfMass, time]

Parameters:

Returns: Nothing

Syntax 2

myObject setCenterOfMass centerOfMass

Parameters:

Returns: Nothing

Examples

Example 1

myObject setCenterOfMass [[0,-1,0], 0.5];

Example 2

myObject setCenterOfMass [0,-1,0];

See also

getCenterOfMass · setMass · getMass

Community notes

ffur2007slx2_5

Arma 3 v1.22 A quick reference:

category setMass setCenterOfMass
unit The larger the mass is, the easier a unit will physically fatigued N/A
aircraft The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
vehicle The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) Vehicle slant due to center change accordingly.