Arma 3 Scripting

useAudioTimeForMoves

  • Arma 3 v0.50
  • First in Arma 2 v1.00

Command · Markdown · JSON · original wiki page

Description

Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.

Syntax

soldier useAudioTimeForMoves toggle

Parameters:

Returns: Nothing

Examples

Example 1

player useAudioTimeForMoves true;

See also

setAccTime · accTime

Community notes

.kju

Makes movement (simulation) speed independent off accTime.

So you can move "normal fast" in slow motion, and move "normal slow" in fast time.