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Makes movement (simulation) speed independent off accTime.
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
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Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
soldier useAudioTimeForMoves toggle
Parameters:
Returns: Nothing
player useAudioTimeForMoves true;
Makes movement (simulation) speed independent off accTime.
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.