{"name":"useAudioTimeForMoves","title":"useAudioTimeForMoves","type":"command","url":"https://community.bistudio.com/wiki/useAudioTimeForMoves","revid":379397,"updated":"2026-10-31T00:01:04Z","groups":["Animations"],"status":"ok","games":{"arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2 1.00","arma3_since":"0.50","description":"Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.","syntaxes":[{"syntax":"soldier useAudioTimeForMoves toggle","params":[{"name":"soldier","type":"Object","type_expr":"Object"},{"name":"toggle","type":"Boolean","type_expr":"Boolean"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"soldier"},"right":{"text":"toggle"}}],"examples":[{"code":["player useAudioTimeForMoves true;"]}],"see_also":["setAccTime","accTime"],"notes":[{"user":".kju","date":"2019-01-30T16:15:00Z","text":"Makes movement (simulation) speed independent off accTime.\n\nSo you can move \"normal fast\" in slow motion, and move \"normal slow\" in fast time."}]}