Home Scripting Commands Lights switchLight switchLight
Local effect Arma 3 v0.50 First in Operation Flashpoint v1.00
Command · Markdown · JSON · original wiki page
Description
Controls whether a lamp is lit or not.
Note
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only.
Since Arma 3 v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
Syntax
lamp switchLight mode
Parameters:
lamp: Object
mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Returns: Nothing
Examples
Example 1
(object 12345 ) switchLight "OFF" ;
Example 2
nearestObject [player , "Streetlamp" ] switchLight "OFF" ;
Example 3
cursorObject switchLight "ON" ;
See also
lightIsOn · BIS_fnc_switchLamp
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player , "Lamps_base_F" ];
_lamp setHit ["light_1_hitpoint" , 0.97 ];
_lamp setHit ["light_1_hitpoint" , 0 ];
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player , ["Lamps_base_F" , "PowerLines_base_F" , "PowerLines_Small_base_F" ], 500 ];
{
for "_i" from 0 to (count getAllHitPointsDamage _x -1 ) do
{
_x setHitIndex [_i , 0.97 ];
};
} forEach _lamps ;
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
{
_x switchLight "OFF" ;
} forEach (1 allObjects 0 );
Disable all script-spawned and editor-placed lamps:
{
_x switchLight "OFF" ;
} forEach (8 allObjects 0 );
These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.