Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
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Command · Markdown · JSON · original wiki page
Saves units's identity to Objects.sav file in campaign directory as entry name.
unit saveIdentity name
Parameters:
Returns: Boolean - true if successful, otherwise false
_successful = player saveIdentity "playerid";
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.