{"name":"saveIdentity","title":"saveIdentity","type":"command","url":"https://community.bistudio.com/wiki/saveIdentity","revid":379461,"updated":"2026-10-31T00:09:36Z","groups":["Unit Identity"],"status":"ok","games":{"ofp":"1.75","ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofp 1.75","arma3_since":"0.50","description":"Saves units's identity to Objects.sav file in campaign directory as entry name.","syntaxes":[{"syntax":"unit saveIdentity name","params":[{"name":"unit","type":"Object","type_expr":"Object"},{"name":"name","type":"String","type_expr":"String"}],"returns":{"type":"Boolean","type_expr":"Boolean","description":"true if successful, otherwise false"},"form":"binary","left":{"text":"unit"},"right":{"text":"name"}}],"examples":[{"code":["_successful = player saveIdentity \"playerid\";"]}],"see_also":["loadIdentity"],"notes":[{"user":"Str","date":"2006-08-12T17:17:00Z","text":"Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double."}]}