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The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.
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Finds named selections in object which are in specified LOD, intersected by given section of a line. Return value is in the form of [selection, distance]. Multiple returned arrays are nested within a single array. No intersection returns []. lodName could be one of the following:
[object, lodName] intersect [begPos, endPos]
Parameters:
object: ObjectlodName: StringbegPos: PositionAGLendPos: PositionAGLReturns: Array with [selection, distance]
The results are also sorted, closest selection first
[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]];
sphere = "Sign_Sphere10cm_F" createVehicle [0,0,0];
onEachFrame {
_begPos = positionCameraToWorld [0,0,0];
_begPosASL = AGLToASL _begPos;
_endPos = positionCameraToWorld [0,0,1000];
_endPosASL = AGLToASL _endPos;
_ins = lineIntersectsSurfaces [_begPosASL, _endPosASL, player, objNull, true, 1, "FIRE", "NONE"];
if (_ins isEqualTo []) exitWith {sphere setPosASL [0,0,0]};
_ins select 0 params ["_pos", "_norm", "_obj", "_parent"];
if !(getModelInfo _parent select 2) exitWith {sphere setPosASL [0,0,0]};
_ins2 = [_parent, "FIRE"] intersect [_begPos, _endPos];
if (_ins2 isEqualTo []) exitWith {sphere setPosASL [0,0,0]};
_ins2 select 0 params ["_name", "_dist"];
_posASL = _begPosASL vectorAdd ((_begPosASL vectorFromTo _endPosASL) vectorMultiply _dist);
drawIcon3D ["", [1,1,1,1], ASLToAGL _posASL, 0, 0, 0, _name, 1, 0.03, "PuristaMedium"];
sphere setPosASL _posASL;
};
lineIntersectsSurfaces · terrainIntersect · terrainIntersectASL · terrainIntersectAtASL · lineIntersects · lineIntersectsWith · lineIntersectsObjs · cursorObject · cursorTarget · checkVisibility
The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.
Example (In Arma 3 ver 1.14) display returned arrays on cursor entities:
Sto = [];
Fn = {
{
Sto set [_foreachindex,[cursorTarget, _x] intersect [ASLToAGL eyePos player, screenToWorld [0.5,0.5]]];
} foreach ["FIRE", "VIEW", "GEOM", "IFIRE"];
hintSilent format ["FIRE: %1, VIEW: %2, GEOM: %3, IFIRE: %4", Sto select 0, Sto select 1, Sto select 2, Sto select 3];
};
["sample_id", "onEachFrame", "Fn"] call BIS_fnc_addStackedEventHandler;
Return FIRE: [something], VIEW: [something], GEOM: [something], IFIRE: [something].
intersect will spam .rpt if passed to it object has no skeleton. Use getModelInfo to filter out those objects.