POLPOX
This command will tell you that it finds an intersect if either of argument position is under the sea eg [0,0,-10] even if there is no clear intersection with a terrain surface between them.
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Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL but returns the intersection ASL position.
terrainIntersectAtASL [start, end]
Parameters:
start: PositionASL - start positionend: PositionASL - end positionReturns: PositionASL - intersect position
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];
terrainIntersectASL · lineIntersectsSurfaces · intersect · lineIntersects · lineIntersectsWith · terrainIntersect · lineIntersectsObjs · checkVisibility
This command will tell you that it finds an intersect if either of argument position is under the sea eg [0,0,-10] even if there is no clear intersection with a terrain surface between them.