Dedmen
Example ffmpeg command to encode a ogv video which can be played back.
ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 intro.ogv
See OGV File Format.
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Function · Markdown · JSON · original wiki page
Plays in-game video with a range of options. The function can be called or spawned. If spawned, scriptDone command can be used to see if video is stopped or finished. If called in scheduled environment, the next line of code will not process until the video is stopped or finished.
The function also calls "BIS_fnc_playVideo_started" and "BIS_fnc_playVideo_stopped" Scripted Event Handlers in missionNamespace - see BIS_fnc_addScriptedEventHandler and Arma 3: Scripted Event Handlers.
Note
- to play the video on an object, e.g an in-game screen, see Example 3
- the video can be stopped in a variety of ways - see Example 4
- see OGV File Format for format and conversion information.
[content, size, color, skipVarName, bgColor, keepAspect] spawn BIS_fnc_playVideo
Parameters:
content: String - full path to .ogv file
size: Array of Numbers - (Optional, default [safeZoneX, safeZoneY, safeZoneW, safeZoneH]) screen size in format [x, y, w, h]
Note
If the aspect ratio of the size parameter is not the same as the aspect ratio of the video file, black bars will be visibile. The video will not be stretched
color: Array of Numbers - (Optional, default [1,1,1,1]) foreground color in format [r, g, b, a]
skipVarName: String - (Optional, default "BIS_fnc_playVideo_skipVideo") missionNamespace variable to skip the video when variable is true
bgColor: Array format Color (RGBA) - (Optional, default: [0,0,0,1]) background color in format [r, g, b, a]
keepAspect: Boolean - (Optional, default true) true to keep original video aspect ratio (background color will fill the void), false to stretch
private _video = ["A3\Missions_F_EPA\video\A_in_intro.ogv"] spawn BIS_fnc_playVideo;
private _video = ["\a3\missions_f_exp\video\exp_m04_v01.ogv"] call BIS_fnc_playVideo;
_video = "a3\missions_f_exp\video\exp_m07_vout.ogv";
_screen = "Land_TripodScreen_01_large_F" createVehicle (player modelToWorld [0,10,0]);
_screen setObjectTexture [0, _video];
[_video, [10, 10]] call BIS_fnc_playVideo;
How to stop the video:
call or spawn the function with an empty string:
[""] call BIS_fnc_playVideo;
call or spawn the function with another video:
["\a3\missions_f_exp\video\exp_m04_v02.ogv"] call BIS_fnc_playVideo;
set the variable "BIS_fnc_playVideo_skipVideo" to true:
missionNamespace setVariable ["BIS_fnc_playVideo_skipVideo", true];
set the custom skip variable (skipVarName) to true:
missionNamespace setVariable ["MyCustomSkipVar", true];
sleep 1;
missionNamespace setVariable ["MyCustomSkipVar", nil]; // so it can be reused later
Example ffmpeg command to encode a ogv video which can be played back.
ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 intro.ogv
See OGV File Format.