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Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
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Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side Relations.
Note
Arma 3: Since Arma 3 this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).
side1 setFriend [side2, value]
Parameters:
side1: Sideside2: Sidevalue: Number - a value smaller than 0.6 results in being enemy, otherwise side1 is friendly to side2Returns: Nothing
west setFriend [resistance, 0]; // west will not like resistance from now on
resistance setFriend [east, 0];
east setFriend [resistance, 0]; // both are enemies
resistance setFriend [east, 1];
east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian
getFriend · BIS_fnc_sideIsFriendly · BIS_fnc_sideIsEnemy · Side Relations
Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.