Arma 3 Scripting

getFriend

  • Global argument
  • Arma 3 v0.50
  • First in Arma 2 v1.00

Command · Markdown · JSON · original wiki page

Description

Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.

Syntax

side1 getFriend side2

Parameters:

Returns: Number - decimal value between 0.0 to 1.0

Examples

Example 1

value = west getFriend east;

Example 2

_isEnemy = side _killer getFriend side _victim < 0.6;

See also

setFriend · BIS_fnc_sideIsFriendly · BIS_fnc_sideIsEnemy · Side Relations