Killzone_Kid
This command will return time since last client restart as float. However because of Number format used in Arma, the more time has past since restart the less precise the returned value will be.
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Command · also in Time · Markdown · JSON · original wiki page
Real time in seconds spent from the start of the game. On Windows the command uses timeGetTime.
diag_tickTime
Returns: Number - time in seconds from game start
// Measure execution time of a script
_start = diag_tickTime;
// code
_stop = diag_tickTime;
diag_log format ["%1",_stop - _start];
diag_fps · diag_fpsMin · diag_frameNo · diag_log · diag_deltaTime · time · systemTime · systemTimeUTC
This command will return time since last client restart as float. However because of Number format used in Arma, the more time has past since restart the less precise the returned value will be.
This command keeps incrementing if the player has paused the game, even in singleplayer. If time spent paused should not be considered, use time