DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
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Command · also in Performance Profiling · Markdown · JSON · original wiki page
Returns number of frame currently displayed.
diag_frameNo
Returns: Number
_currFrameNo = diag_frameNo;
diag_fps · diag_fpsMin · diag_log · diag_tickTime · diag_deltaTime
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.