Arma 3 Scripting

commandGetOut

  • Local argument
  • Global effect
  • Arma 3 v0.50
  • First in Operation Flashpoint: Elite v1.00

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Description

Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.

Note

  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious units - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another)

Syntax

commandGetOut unit(s)

Parameters:

Returns: Nothing

Examples

Example 1

commandGetOut _unitOne;

Example 2

commandGetOut [_unitOne,_unitTwo];

Multiplayer

This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.

See also

doGetOut · moveOut · leaveVehicle