Commy2
The pylon indices start at 1 and not at 0.
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Returns ammo count on given pylon (or false on failure).
vehicle ammoOnPylon pylon
Parameters:
Returns: Number or Boolean - false on failure
private _ammoCount = (vehicle player) ammoOnPylon "pylon1";
hint str (vehicle player ammoOnPylon "pylonCenter");
Arma 3: Vehicle Loadouts · setAmmoOnPylon · getCompatiblePylonMagazines · getPylonMagazines · animatePylon · animateBay · setPylonsPriority · setPylonLoadout
The pylon indices start at 1 and not at 0.