Arma 3 Scripting

Arma 3: MP Vanguard

  • Also known as Arma 3 MP Vanguard, Vanguard MP

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In these combined arms scenarios, we're paradropping an important device over a random area on the map, and three teams need to compete by picking up the device and taking it back to their base.

This is a setup guide for Vanguard MP mode. It serves for documenting all possibilities in creating new Vanguard scenarios or modding the mode.

Note

Most features can be tweaked from the module or in the server lobby. The server lobby overwrites parameters set up in the mission.

Setting up new scenario

To successfully set up a new scenario, you need to go through several steps. All specific settings are documented below in the modules and Server params.

  1. Find Vanguard modules under Systems->Gameplay Modes

  2. Create and set up Vanguard: Objective area.

  3. Create 2 or 3 Starting Areas.

  4. Fill them with vehicles of your choosing and correct side.

  5. Create playable characters (in any position, they will be repositioned on start).

  6. Save mission, and create file description.ext into the mission folder. Write this line into the file: It will include all parameters for server lobby setup, and revive parameters.

    #include "\a3\Missions_F_Tank\MPTypes\Vanguard\commonDescription.inc"
    
  7. You are ready to go. Try the mission in single player or MP and see how it works.

Modules

Vanguard: Objective Area

This is the main module, which controls most of the parameters of the game mode. Many of these parameters can be overloaded from the server lobby.

Vanguard: Starting Area

This is the starting area for each side.

Server lobby params

There are multiple server lobby params done for wide customization of the scenario. They often serve for rewriting the basic settings of the game made in modules.

Modding possibilities

Vanguard is designed to be as customizable and moddable as possible. Yet there are several restrictions to count with.

What can be modded

Not moddable