Arma 3 Scripting

BIS_fnc_3DENControlsHint

  • Arma 3 v1.00

Function · Markdown · JSON · original wiki page

Description

Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.

Syntax

[mode] call BIS_fnc_3DENControlsHint

Parameters:

Returns: Nothing

Examples

Example 1

["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints

See also

BIS_fnc_3DENCamera · BIS_fnc_3DENDiagCreateList · BIS_fnc_3DENDiagFonts · BIS_fnc_3DENDiagMouseControl · BIS_fnc_3DENDrawLocations · BIS_fnc_3DENEntityMenu · BIS_fnc_3DENExportAttributes · BIS_fnc_3DENExportOldSQM · BIS_fnc_3DENExportTerrainBuilder · BIS_fnc_3DENFlashlight · BIS_fnc_3DENGrid · BIS_fnc_3DENIntel · BIS_fnc_3DENInterface · BIS_fnc_3DENListLocations · BIS_fnc_3DENMissionPreview · BIS_fnc_3DENModuleDescription · BIS_fnc_3DENShowMessage · BIS_fnc_3DENStatusBar · BIS_fnc_3DENToolbar · BIS_fnc_3DENTutorial · BIS_fnc_3DENVisionMode

Community notes

Larrow

Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful

uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"

default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]

  • 0 - total number of selected Eden entities
  • 1 - count of selected Eden entities by type
    • 0 - units
    • 1 - groups
    • 2 - triggers
    • 3 - waypoints
    • 4 - logics/systems/modules
    • 5 - markers
  • 2 - same results as get3DENSelected "" . Which is the same order as above for counts

uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"

default - ["", false]

  • 0 - Class name of current Eden entity being placed
  • 1 - true if class simulation type is a kind of vehicle

["car","carx","tank","tankx","helicopter","helicopterx", "helicopterrtd","airplane","airplanex","ship","shipx", "submarinex","hovercraftx","motorcycle","parachute","paraglide"]

uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"

default - [false, false]

  • 0 - left mouse button is down in Asset tree
  • 1 - right mouse button is down in Asset tree

uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"

default - ["", ""]

  • 0 - text description of current connection being made eg "Sync to"
  • 1 - config path to CfgWrapperUI cursor texture

uiNamespace getVariable "BIS_fnc_3DENControlsHint_pos"

default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups default position and size of Eden controls hint - ctrlPosition