Killzone_Kid
If you want AI to understand height of the waypoint, for example set waypoint at the top of Military Cargo Tower, use Example 2 with position in ASL format and -1 radius.
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Attempts to move given waypoint to a random position inside a circle with the given center and radius.
The waypoint will be placed similar to "NONE" attribute in setVehiclePosition, even if the radius is 0, which means it could still be off center. In order to force waypoint to the exact position, similar to "CAN_COLLIDE" attribute, use a negative radius (see Example 2).
waypoint setWaypointPosition [center, radius]
Parameters:
waypoint: Waypointcenter: Object or PositionAGL or PositionASL if radius is negativeradius: Number - random placement radius in meters. Set it to -1 and convert center to PositionASL for the exact center placementReturns: Nothing
[_grp, 2] setWaypointPosition [position player, 0];
Exact placement using a negative radius and PositionASL:
_wp setWaypointPosition [getPosASL player, -1];
waypointPosition · setWPPos · waypoints · deleteWaypoint · copyWaypoints · setCurrentWaypoint · setWaypointBehaviour · setWaypointCombatMode · setWaypointCompletionRadius · setWaypointDescription · setWaypointFormation · setWaypointHousePosition · setWaypointScript · setWaypointSpeed · setWaypointStatements · setWaypointTimeout · setWaypointType · setWaypointVisible · waypointAttachVehicle · waypointAttachedVehicle · setWaypointLoiterRadius · waypointLoiterRadius · addWaypoint · setWaypointLoiterType · waypointSpeed
If you want AI to understand height of the waypoint, for example set waypoint at the top of Military Cargo Tower, use Example 2 with position in ASL format and -1 radius.