Description
Creates a sling loading from a helicopter to an entity if possible. To unload cargo, pass objNull as second param.
Note
FROM object has to be a helicoper, alive with rope attachment enabled, TO object has to be an entity, alive with rope attachment enabled.
Syntax
heli setSlingLoad cargo
Parameters:
heli: Object - the helicopter slinging the load
cargo: Object - the cargo load entity
Returns: Boolean - true on success
Examples
Example 1
_success = heli1 setSlingLoad veh1;
Example 2
To unload cargo:
_success = heli setSlingLoad objNull;
See also
ropes · canSlingLoad · enableRopeAttach · getSlingLoad · ropeAttachedObjects · ropeAttachTo · ropeDestroy · ropeLength · ropeUnwound · ropeAttachedTo · ropeCreate · ropeDetach · ropeAttachEnabled · ropeCut · ropeEndPosition · ropeUnwind · slingLoadAssistantShown
"... if possible "
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it).