AgentRev
Manual mine detection introduced in A3 v1.76 can be overridden with something like this:
0 spawn
{
while {true} do
{
if ("MineDetector" in items player) then
{
{
if (mineActive _x && !(_x mineDetectedBy playerSide)) then
{
playerSide revealMine _x;
};
} forEach (player nearObjects ["MineBase", 10]);
uiSleep 0.1;
}
else
{
uiSleep 3;
};
};
};