Arma 3 Scripting

enableAI

  • Local argument
  • Global effect
  • Arma 3 v0.50
  • First in Operation Flashpoint: Elite v1.00

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Description

Enables parts of the AI behavior that was disabled by disableAI.

Important

When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch"; so that the unit continues with waypoints.

Note

Arma 3: Since Arma 3 v1.96 it is possible to return the state of the given AI flag via checkAIFeature or set it using alias command enableAIFeature.

Syntax

unit enableAI skilltype

Parameters:

Returns: Nothing

Examples

Example 1

_soldierOne enableAI "Move";

See also

disableAI · checkAIFeature · enableAIFeature · vehicleMoveInfo · getUnitState