---
name: "server.armaprofile"
type: topic
source: https://community.bistudio.com/wiki/server.armaprofile
revid: 365133
updated: 2024-07-26T16:29:08Z
---

# server.armaprofile

This article deals with the **server.armaprofile**, describing all the visual and difficulty settings in Arma, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.

### Extension

| Game | Extension |
|---|---|
| Armed Assault | .ArmAProfile |
| Arma 2 | .ArmA2Profile |
| Arma 2: Operation Arrowhead | .ArmA2OAProfile |
| Arma 3 | .Arma3Profile |

### Location

The file's location is different on each operating system:

#### Windows

The default profile named after the system user can be found at:

- Vista/Win7/8/10/11: `C:\Users\%username%\Documents\<game name>`
- XP: `C:\Documents and Settings\%username%\My Files\<game name>`

User created profiles with a different naming are found at:

- Vista/Win7/8/10/11: `C:\Users\%username%\Documents\<game name> - Other Profiles`
- XP: `C:\Documents and Settings\%username%\My Files\<game name> Other Profiles`

##### Profile Name

In there is a folder and within it a file which name is based on your profile name:

```
\<game name>\MyProfileName\MyProfileName.<file extension>
```

You can define the profile to be loaded with the -name parameter.

##### Define a different location

You can specify the location by using the [-profiles](../topics/Startup_Parameters.md) parameter.

For example start the server with

```
arma_server.exe -profiles=D:\<game name>\Users\ -name=server
```

You can find your file in

```
D:\<game name>\Users\server\server.<file extension>
```

#### Linux

The name depends upon the [-name](../topics/Startup_Parameters.md#profile-options) parameter when starting the Arma server.
Having started the server with "./server -name=server" (`-profiles` seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example `"/usr/home/arma-server/server/server.armaprofile"`.

If you are not using the `-name` parameter, the default name "player" will be used and you'll find the Arma profile in `player/player.armaprofile`.

### Example Configuration File

The server has less values compared to a client version.

#### Server

##### Armed Assault

```cpp
class Difficulties
{
    class regular                // Displayed as "Cadet"
    {
        class Flags
        {
            // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.

            Armor = 1;            // Gives you improved body armor, tank armor etc

            FriendlyTag = 1;    // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor = 0', eg crosshair on.
            EnemyTag = 1;        // Displays information on enemy units

            HUD = 1;            // Shows you leaders location and your position in formation
            HUDPerm = 1;        // Shows HUD permanently

            HUDWp = 1;            // Shows Waypoints right after they're ordered to you
            HUDWpPerm = 1;        // Shows Waypoints permanently

            WeaponCursor = 1;    // Shows the crosshair for your weapon
            AutoAim = 1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT = 1;    // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.

            3rdPersonView = 1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator = 1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
            Map = 1;            // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
            Tracers = 1;        // Displays tracers even of small arms that in real life would not have tracers

            AutoSpot = 1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI = 0;        // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.

            UnlimitedSaves = 1;    // Enables saving permanently. For single player missions. But you then can only load the last save state.

            DeathMessages = 1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats = 1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID = 1;            // (1.09 and later) When using VoN, display the name of the player speaking.
        };

        // These are the skills. Value may range from 0.000000 to 1.000000
        skillFriendly = 0.350000;        // Friendly tactics skill
        skillEnemy = 0.350000;            // Enemy tactics skill
        precisionFriendly = 0.350000;    // Friendly shooting precision
        precisionEnemy = 0.350000;        // Enemy shooting precision
    };

    class veteran                // Most of the options from above are not available, because they're off by default.
    {
        // Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
        class Flags
        {
            HUD = 1;            // Shows you leaders location and your position in formation
            HUDWp = 1;            // Shows Waypoints right after they're ordered to you
            HUDWpPerm = 0;        // Shows Waypoints permanently
            WeaponCursor = 1;    // Shows the crosshair for your weapon
            ClockIndicator = 1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
            3rdPersonView = 1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            Tracers = 1;        // Displays tracers even of small arms that in real life would not have tracers
            UltraAI = 0;        // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.

            DeathMessages = 1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats = 1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID = 0;            // (1.09 and later) When using VoN, display the name of the player speaking.
        };

        // These are the skills. Value may range from 0.000000 to 1.000000
        skillFriendly = 0.850000;
        skillEnemy = 0.850000;
        precisionFriendly = 0.850000;
        precisionEnemy = 0.850000;
    };
};
```

##### Arma 2

This is how the default difficulty settings part of the server's .arma2profile file would look:

```cpp
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonID = 1;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.55;
        precisionEnemy = 0.3;
    };

    class Regular
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonId = 1;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.7;
        precisionEnemy = 0.5;
    };

    class Veteran
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;            // Cannot be changed
            autoAim = 0;        // Cannot be changed
            autoGuideAT = 0;    // Cannot be changed
            autoSpot = 0;        // Cannot be changed
            clockIndicator = 0;    // Cannot be changed
            deathMessages = 1;
            enemyTag = 0;        // Cannot be changed
            friendlyTag = 0;    // Cannot be changed
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 0;        // Cannot be changed
            hudWp = 0;            // Cannot be changed
            hudWpPerm = 0;        // Cannot be changed
            map = 0;            // Cannot be changed
            netStats = 1;
            tracers = 0;        // Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;    // Cannot be changed
            vonId = 0;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.9;
        precisionEnemy = 0.75;
    };

    class Mercenary
    {
        class Flags
        {
            3rdPersonView = 0;    // Cannot be changed
            armor = 0;            // Cannot be changed
            autoAim = 0;        // Cannot be changed
            autoGuideAT = 0;    // Cannot be changed
            autoSpot = 0;        // Cannot be changed
            clockIndicator = 0;    // Cannot be changed
            deathMessages = 0;
            enemyTag = 0;        // Cannot be changed
            friendlyTag = 0;    // Cannot be changed
            hud = 0;            // Cannot be changed
            hudGroupInfo = 0;    // Cannot be changed
            hudPerm = 0;        // Cannot be changed
            hudWp = 0;            // Cannot be changed
            hudWpPerm = 0;        // Cannot be changed
            map = 0;            // Cannot be changed
            netStats = 0;
            tracers = 0;        // Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;    // Cannot be changed
            vonID = 0;
            weaponCursor = 0;    // Cannot be changed
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 1;
        precisionEnemy = 1;
    };
};
```

##### Arma 2: Operation Arrowhead

```cpp
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            cameraShake = 0;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonID = 1;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.55;
        precisionEnemy = 0.3;
    };

    class Regular
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            cameraShake = 1;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonId = 1;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.7;
        precisionEnemy = 0.5;
    };

    class Veteran
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;            // Cannot be changed
            autoAim = 0;        // Cannot be changed
            autoGuideAT = 0;    // Cannot be changed
            autoSpot = 0;        // Cannot be changed
            cameraShake = 1;
            clockIndicator = 0;
            deathMessages = 1;
            enemyTag = 0;        // Cannot be changed
            friendlyTag = 0;    // Cannot be changed
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 0;        // Cannot be changed
            hudWp = 1;
            hudWpPerm = 0;        // Cannot be changed
            map = 0;
            netStats = 1;
            tracers = 0;        // Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;
            vonId = 0;
            weaponCursor = 1;
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.9;
        precisionEnemy = 0.75;
    };

    class Mercenary
    {
        class Flags
        {
            3rdPersonView = 0;    // Cannot be changed
            armor = 0;            // Cannot be changed
            autoAim = 0;        // Cannot be changed
            autoGuideAT = 0;    // Cannot be changed
            autoSpot = 0;        // Cannot be changed
            cameraShake = 1;    // Cannot be changed
            clockIndicator = 0;    // Cannot be changed
            deathMessages = 0;
            enemyTag = 0;        // Cannot be changed
            friendlyTag = 0;    // Cannot be changed
            hud = 0;            // Cannot be changed
            hudGroupInfo = 0;    // Cannot be changed
            hudPerm = 0;        // Cannot be changed
            hudWp = 0;            // Cannot be changed
            hudWpPerm = 0;        // Cannot be changed
            map = 0;            // Cannot be changed
            netStats = 0;
            tracers = 0;        // Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;    // Cannot be changed
            vonID = 0;
            weaponCursor = 0;    // Cannot be changed
        };

        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 1;
        precisionEnemy = 1;
    };
};
```

##### Arma 3

**Since 1.58:**\
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).\
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in `CfgDifficultyPresets` config class.

- Documentation of presets and data config as well as a list of the most significant changes in 1.58: [Arma 3: Difficulty Settings](../topics/Difficulty_Settings.md)
- Related forum thread: [Difficulty Overhaul](https://forums.bistudio.com/topic/188661-difficulty-overhaul/)

###### Server Difficulty Example

```cpp
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            /* Simulation */

            reducedDamage = 0;        // Reduced damage

            /* Situational awareness */

            groupIndicators = 0;    // Group indicators (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 0;        // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 0;        // Detected mines (0 = never, 1 = limited distance, 2 = always)
            commands = 1;            // Commands (0 = never, 1 = fade out, 2 = always)
            waypoints = 1;            // Waypoints (0 = never, 1 = fade out, 2 = always)
            tacticalPing = 0;        // Tactical ping (0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both)

            /* Personal awareness */

            weaponInfo = 2;            // Weapon info (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;    // Stance indicator (0 = never, 1 = fade out, 2 = always)
            staminaBar = 0;            // Stamina bar
            weaponCrosshair = 0;    // Weapon crosshair
            visionAid = 0;            // Vision aid

            /* View */

            thirdPersonView = 0;    // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
            cameraShake = 1;        // Camera shake

            /* Multiplayer */

            scoreTable = 1;            // Score table
            deathMessages = 1;        // Killed by
            vonID = 1;                // VoN ID

            /* Misc */

            mapContent = 0;            // Extended map content
            autoReport = 0;            // (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't have any effect on AIs.
            multipleSaves = 0;        // Multiple saves
        };

        // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
        // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
        aiLevelPreset = 3;
    };

    class CustomAILevel
    {
        skillAI = 0.5;
        precisionAI = 0.5;
    };
};
```

### See Also

- Server Configuration
- [Difficulty Menu](../topics/Difficulty_Settings.md)
- Armed Assault:Dedicated Server
- Operation Flashpoint: Dedicated Server

<sub>Source: [BI Community Wiki — server.armaprofile](https://community.bistudio.com/wiki/server.armaprofile) (revision 365133).</sub>
