---
name: "arma2.cfg"
type: topic
aliases: ["Joystick sensitivity settings", "arma.cfg", "arma2oa.cfg", "arma3.cfg", "takeonh.cfg"]
source: https://community.bistudio.com/wiki/arma2.cfg
revid: 363609
updated: 2024-04-08T09:56:58Z
---

# arma2.cfg

### Introduction

The **arma.cfg** or **arma2.cfg** or **arma2oa.cfg** or **takeonh.cfg** are configuration files containing detailed information about YOUR game setup.\
Information such as language, LOD detail, resolution are stored in these files.\
The config files are written after the game was run for first time and the system settings are detected. Changes made via the in-game UI options are saved when the game is closed.\
The files itself are just as editable in a text file. The content format is

```
variable = value;
```

> [!WARNING]
> Unless you know what you are doing, use the **in-game UI options** to configure the game instead of editing this file.

### Location

- **Armed Assault**:The arma.cfg file is located in `%userprofile%\Documents\ARMA\arma.cfg`
- **Arma 2**: The arma2.cfg file is located in `%userprofile%\Documents\ARMA 2\arma2.cfg`
- **Arma 2: Operation Arrowhead**: The arma2oa.cfg file is located in `%userprofile%\Documents\Arma 2 Expansion\arma2oa.cfg`
- **Take On Helicopters**: The takeonh.cfg file is located in `%userprofile%\Documents\Take On Helicopters\takeonh.cfg`

#### Custom Name and Location

You can change the naming with the Category: Startup Parameters **-cfg=<string>**.

```
-cfg=myGameSettings.cfg
```

The file will be then located in your game directory instead.

```
C:\arma2\myGameSettings.cfg
```

### Example

#### Generic config

|  |  |
|---|---|
| language="English"; | language selector |
| adapter=-1; | determines the video adapter (and display connected to it) to use. Useful for systems with multiple displays. -1 is default adapter, 0 is first, 1 is 2nd etc. |
| 3D_Performance=93750; | written by engine each start, changing it manually has no effect! |
| Resolution_Bpp=32; | bit per pixel depth of output |
| Resolution_W=1920; | interface resolution width in fullscreen |
| Resolution_H=1200; | interface resolution height in fullscreen |
| refresh=60; | monitor refresh rate in fullscreen |
| Render_W=2400; | 3D rendered resolution width in fullscreen |
| Render_H=1500; | 3D rendered resolution width in fullscreen |
| FSAA=0; | full screen antialiasing level |
| postFX=0; | post processing level |
| GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 1 to 1000 (0==driver), May lower 'Mouse lag' by GPU render-ahead buffer |
| GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! |
| HDRPrecision=8; | setting not available in UI (ARMA2, OA has it since 1.57), supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. |
| lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank |
| localVRAM=1063723008; | written by engine each start, changing it manually has no effect! |
| nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! |
| winX=470; | position of window in X axis |
| winY=64; | position of window in Y axis |
| winW=1440; | interface resolution width in window |
| winH=900; | interface resolution height in window |
| winDefW=1440; | 3D rendered resolution width in window |
| winDefH=900; | 3D rendered resolution height in window |
| Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) |
| Vsync=1; | Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) |
| AToC=7; | setting not available in UI, Level of Alpha To Coverage Anti-Aliasing (ref: Read [Wikipedia article](https://en.wikipedia.org/wiki/Alpha_to_coverage) and [GPU features list](http://aras-p.info/texts/D3D9GPUHacks.html#ref1) for more details) (7=all enabled(default) or 0=disabled (normal AA prior AToC))<br>```<br>0 - disabled<br>1 - AToC on grass<br>2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur)<br>4 - AToC on old A2 trees (utes, chernarus)<br>// combined <br>3 - AToC on grass & OA trees <br>5 - AToC on A2 trees + grass<br>6 - AToC on A2 + OA trees<br>7 - AToC enabled on grass, A2 & OA trees (default)<br>```<br>*More [detailed description](http://forums.bistudio.com/showpost.php?p=1998153&postcount=42) by a community member.*<br>*NOTE: **AToC is inactive if Anti-Aliasing is disabled in advanced video options!*** |
| class sockets{ maxPacketSize = 1400; }; | setting not available in UI Changing this value changes size of packet from default 1400 bytes to value chosen.<br>This **can be set for both** client-to-server AND server-to-client(s) independently*!* see server([basic.cfg#Networking_Tuning_Options](../topics/Basic_Server_Config_File.md#networking-tuning-options))*.<br>*<br>> [!IMPORTANT]<br>> Only use in the case your router or ISP enforces lower packet size and you have connectivity issues with game. |

#### Arma 2: Operation Arrowhead

|  |  |
|---|---|
| PPAA=0; | setting not (yet) available in UI. Default is Disabled. Enables Anti-Aliasing technique via post processing: (ref: Post-Process Anti-Aliasing is new method of full-screen AA pass)<br>```<br>0 - Disabled<br>1 - FXAA [3]<br>2 - FXAA + sharp filter [4] (hard-coded strength of sharpen is now 0.15)<br>3 - SMAA [5]<br>```<br>> [!NOTE]<br>> - PPAA can be enabled even if Post-Processing was disabled in advanced video options!<br>> - This setting was introduced in 1.61 beta 89223. |
| PPAA_Level=0; | setting not (yet) available in UI. Default is Disabled. Values determine for each respective PPAA type used:<br>```<br>0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 <br>1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22<br>2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26<br>3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39<br>```<br>> [!NOTE]<br>> This setting was introduced in 1.61 beta 89223 |
| FXAA=0; | setting not (yet) available in UI. Default is Disabled. enables Anti-Aliasing technique via post processing<br>```<br>0 - Disabled<br>1 - FXAA_QUALITY_PRESET_10<br>2 - FXAA_QUALITY_PRESET_11<br>3 - FXAA_QUALITY_PRESET_12 <br>4 - FXAA_QUALITY_PRESET_13<br>5 - FXAA_QUALITY_PRESET_14 <br>6 - FXAA_QUALITY_PRESET_15<br>7 - FXAA_QUALITY_PRESET_20 <br>8 - FXAA_QUALITY_PRESET_21<br>9 - FXAA_QUALITY_PRESET_22 <br>10 - FXAA_QUALITY_PRESET_23<br>11 - FXAA_QUALITY_PRESET_24<br>12 - FXAA_QUALITY_PRESET_25<br>13 - FXAA_QUALITY_PRESET_26<br>14 - FXAA_QUALITY_PRESET_27<br>15 - FXAA_QUALITY_PRESET_28<br>16 - FXAA_QUALITY_PRESET_29<br>17 - FXAA_QUALITY_PRESET_39<br>```<br>*Complexity of quality settings are based on default FXAA settings (revision 3.11)*<br>*10 to 15 - default medium dither (10=fastest, 15=highest quality)*<br>*20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)*<br>*39 - no dither, very expensive*<br>*NOTE: **FXAA can be enabled even if Post-Processing was disabled in advanced video options!**<br>*<br>> [!IMPORTANT]<br>> This setting was **removed** in A2OA 1.61 beta as deprecated. |
| FXAASharp=0; | Default is disabled (0), quality levels range from 1 to 6, where 6 is the sharpest filter<br>> [!NOTE]<br>> FXAAsharpen is inactive while NightVision and Thermal Imaging are used.<br>> [!IMPORTANT]<br>> This setting was **removed** in A2OA 1.61 beta as deprecated. |

#### Take On Helicopters

|  |  |
|---|---|
| SWLayersCount=64; |  |
| PiPEnabled=0; | Setting to enable/disable Picture in Picture |

### Languages

Simply alter

```
Language="English";
```

to whatever language you may wish to have.

### Joysticks

You can setup sensitivity in the file by:

```cpp
joystickSensitivity[] = {
    0.500000, 0.500000, 0.500000,    0.500000, 0.500000, 0.500000,    1.000000, 1.000000,
    0.500000, 0.500000, 0.500000,    0.500000, 0.500000, 0.500000,    1.000000, 1.000000
};
```

Number are sensitivity for each of the folowing inputs:

```
AXIS_X AXIS_Y AXIS_Z    ROT_X ROT_Y ROT_Z    SLIDER_1 SLIDER_2
```

First eight values are for positive part of axis, last eight for the negative one:

```
AXIS_X_POS AXIS_Y_POS AXIS_Z_POS ROT_X_POS ROT_Y_POS ROT_Z_POS SLIDER_1_POS SLIDER_2_POS
AXIS_X_NEG AXIS_Y_NEG AXIS_Z_NEG ROT_X_NEG ROT_Y_NEG ROT_Z_NEG SLIDER_1_NEG SLIDER_2_NEG
```

Value is transformed as:

```
value = pow(raw_value, 1 / sensitivity).
```

### See Also

See [username.arma2profile](../topics/server.armaprofile.md) for information about personalized user settings.

<sub>Source: [BI Community Wiki — arma2.cfg](https://community.bistudio.com/wiki/arma2.cfg) (revision 363609).</sub>
