{"name":"Turret Path","title":"Turret Path","type":"topic","url":"https://community.bistudio.com/wiki/Turret_Path","revid":329896,"updated":"2022-08-08T09:33:51Z","aliases":[],"markdown":"A **Turret Path** is an Array of Numbers that determines a turret seat's \"path\", a turret being able to have a turret that has a turret etc.\n\nTurrets' notion was introduced with Armed Assault v1.00.\n\n|  |  |\n|---|---|\n| [-1] | means driver seat |\n| [0] | means first turret (usually gunner) |\n| [1] | means second turret |\n| [0,0] | means first turret's first turret |\n| [0,1] | means first turret's second turret |\n| [1,0] | means second turret's first turret, etc. |\n\n### See Also\n\nCategory:Command Group: Turrets","sections":[{"heading":null,"level":1,"markdown":"A **Turret Path** is an Array of Numbers that determines a turret seat's \"path\", a turret being able to have a turret that has a turret etc.\n\nTurrets' notion was introduced with Armed Assault v1.00.\n\n|  |  |\n|---|---|\n| [-1] | means driver seat |\n| [0] | means first turret (usually gunner) |\n| [1] | means second turret |\n| [0,0] | means first turret's first turret |\n| [0,1] | means first turret's second turret |\n| [1,0] | means second turret's first turret, etc. |"},{"heading":"See Also","level":3,"markdown":"Category:Command Group: Turrets"}],"categories":["Arrays","Introduced with Armed Assault version 1.00"],"groups":["Scripting"]}