{"name":"Terrain Processor: Tutorial Sample project","title":"Terrain Processor: Tutorial Sample project","type":"topic","url":"https://community.bistudio.com/wiki/Terrain_Processor:_Tutorial_Sample_project","revid":91255,"updated":"2015-08-14T11:28:26Z","aliases":[],"markdown":"Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the Terrain Processor Tutorial.\n\nExport folder \"map_TPDemo\" to P:\\ a3\\..\n\n- **Map_TPDemo** // Project folder\n  - **Data** // Data folder for binarizing\n    - **Layers** // Satellite and mask textures generated by Terrain Builder\n    - **Roads** // Roads shapefile and roads configuration file. Don't forget that roads shapefile has to have origin at 200 000,0\n      - roads.dbf // Database file for shapefile\n      - roads.shp // Roads shapefile\n      - roads.shx // Roads shapefile index file\n      - RoadsLib.cfg // Configuration file for roads\n    - L-Middle_mco.paa // Missing description\n    - pictureMap_ca.paa // Terrain splash screen\n    - s_satout_co.paa // Texture for outside terrain.\n  - **Map_TPDemo.Cache**\n  - **Map_TPDemo.Layers**\n  - **Map_TPDemo.Shapes**\n  - **Source** // Source data folder\n    - **Heightmap** // All heightmap files (original, with perlin noise in forests and with roads smooth)\n      - heightmap.asc // UTM heightmap 1024x1024, 4 meters cell\n    - **OpenStreetMap** //Folder for downloaded OSM data\n    - **Shapefiles** // All shapefiles used for project (forests, roads, ...)\n    - **TemplateLibs** // Object templates libraries\n      - arma 2 buildings.tml // Arma 2 buildings templates\n      - arma 2 bush.tml // Arma 2 bush templates\n      - arma 2 misc.tml // Arma 2 miscellaneous objects templates\n      - arma 2 trees.tml // Arma 2 trees templates\n    - **TerrainProcessorOutput** // Output folder for Terrain Processor tasks\n    - Forests.tpp // Terrain Processor project for forests / treelines, plants all trees in terrain\n    - HeightmapGeneration.tpp // Terrain Processor project to create UTM heightmap from Geodetic heightmap, insert perlin noise in trees and smooth terrain under roads\n    - layers.cfg // Terrain Builder layer configuration file\n    - mapLegend.png // Layers map legend image file\n    - mask.tif // Layers mask file\n    - Powerlines.tpp // Terrain Processor project for placing powerline poles\n    - RoadVergePosts.tpp //Terrain Processor project for placing road stones near roads\n    - satellite.tif // Satellite image file\n    - satelitte.wld // Satellite image projection file\n    - HayBales.tpp // Terrain Processor project for placing haybales\n  - cfgAmbient.hpp // Config include: configuration file for ambient life.\n  - cfgClutter.hpp // Config include: terrain clutter settings.\n  - cfgSurfaces.hpp // Config include: terrain surfaces settings.\n  - config.cpp // Terrain configuration file\n  - Map_TPDemo.hpp // Config include: Places names file, generated automatically by Terrain Builder upon WRP export.\n  - map_tpdemo.tv4p // Terrain Builder project file.","sections":[{"heading":null,"level":1,"markdown":"Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the Terrain Processor Tutorial.\n\nExport folder \"map_TPDemo\" to P:\\ a3\\..\n\n- **Map_TPDemo** // Project folder\n  - **Data** // Data folder for binarizing\n    - **Layers** // Satellite and mask textures generated by Terrain Builder\n    - **Roads** // Roads shapefile and roads configuration file. Don't forget that roads shapefile has to have origin at 200 000,0\n      - roads.dbf // Database file for shapefile\n      - roads.shp // Roads shapefile\n      - roads.shx // Roads shapefile index file\n      - RoadsLib.cfg // Configuration file for roads\n    - L-Middle_mco.paa // Missing description\n    - pictureMap_ca.paa // Terrain splash screen\n    - s_satout_co.paa // Texture for outside terrain.\n  - **Map_TPDemo.Cache**\n  - **Map_TPDemo.Layers**\n  - **Map_TPDemo.Shapes**\n  - **Source** // Source data folder\n    - **Heightmap** // All heightmap files (original, with perlin noise in forests and with roads smooth)\n      - heightmap.asc // UTM heightmap 1024x1024, 4 meters cell\n    - **OpenStreetMap** //Folder for downloaded OSM data\n    - **Shapefiles** // All shapefiles used for project (forests, roads, ...)\n    - **TemplateLibs** // Object templates libraries\n      - arma 2 buildings.tml // Arma 2 buildings templates\n      - arma 2 bush.tml // Arma 2 bush templates\n      - arma 2 misc.tml // Arma 2 miscellaneous objects templates\n      - arma 2 trees.tml // Arma 2 trees templates\n    - **TerrainProcessorOutput** // Output folder for Terrain Processor tasks\n    - Forests.tpp // Terrain Processor project for forests / treelines, plants all trees in terrain\n    - HeightmapGeneration.tpp // Terrain Processor project to create UTM heightmap from Geodetic heightmap, insert perlin noise in trees and smooth terrain under roads\n    - layers.cfg // Terrain Builder layer configuration file\n    - mapLegend.png // Layers map legend image file\n    - mask.tif // Layers mask file\n    - Powerlines.tpp // Terrain Processor project for placing powerline poles\n    - RoadVergePosts.tpp //Terrain Processor project for placing road stones near roads\n    - satellite.tif // Satellite image file\n    - satelitte.wld // Satellite image projection file\n    - HayBales.tpp // Terrain Processor project for placing haybales\n  - cfgAmbient.hpp // Config include: configuration file for ambient life.\n  - cfgClutter.hpp // Config include: terrain clutter settings.\n  - cfgSurfaces.hpp // Config include: terrain surfaces settings.\n  - config.cpp // Terrain configuration file\n  - Map_TPDemo.hpp // Config include: Places names file, generated automatically by Terrain Builder upon WRP export.\n  - map_tpdemo.tv4p // Terrain Builder project file."}],"categories":["Terrain Processor Manual"],"groups":["Tools and File Formats"]}