---
name: "Terrain Processor: Point: With Rotation"
type: topic
source: https://community.bistudio.com/wiki/Terrain_Processor:_Point:_With_Rotation
revid: 201620
updated: 2021-01-17T20:17:03Z
---

# Terrain Processor: Point: With Rotation

#### Task details

**Task name** : Point: With Rotation

**Dll plugin name** : BITasksPlugin.dll

**Geometry type** : Point, PointM, PointZ

**Heightmap** : No

#### Description

Method puts objects on points with defined or random rotation.

#### Object prototype parameters

- **OBJECT** - Object's prototype name
- **PROB** - Object's probability
- **MINHEIGHT** - Minimal size in %
- **MAXHEIGHT** - Maximal size in %
- **RANDROT**- Random rotation (true x false)
- **ROTATION**- If random rotation is false, then use this value. ROTATION is specified in radians, anti-clockwise, with 0 being North.

#### Usage

Very simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc.

#### Algorithm

For each shape point do :

1. Get rotation
1. Add object

<sub>Source: [BI Community Wiki — Terrain Processor: Point: With Rotation](https://community.bistudio.com/wiki/Terrain_Processor:_Point:_With_Rotation) (revision 201620).</sub>
