{"name":"Terrain Processor: Point: With Rotation","title":"Terrain Processor: Point: With Rotation","type":"topic","url":"https://community.bistudio.com/wiki/Terrain_Processor:_Point:_With_Rotation","revid":201620,"updated":"2021-01-17T20:17:03Z","aliases":[],"markdown":"#### Task details\n\n**Task name** : Point: With Rotation\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Point, PointM, PointZ\n\n**Heightmap** : No\n\n#### Description\n\nMethod puts objects on points with defined or random rotation.\n\n#### Object prototype parameters\n\n- **OBJECT** - Object's prototype name\n- **PROB** - Object's probability\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **RANDROT**- Random rotation (true x false)\n- **ROTATION**- If random rotation is false, then use this value. ROTATION is specified in radians, anti-clockwise, with 0 being North.\n\n#### Usage\n\nVery simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc.\n\n#### Algorithm\n\nFor each shape point do :\n\n1. Get rotation\n1. Add object","sections":[{"heading":"Task details","level":4,"markdown":"**Task name** : Point: With Rotation\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Point, PointM, PointZ\n\n**Heightmap** : No"},{"heading":"Description","level":4,"markdown":"Method puts objects on points with defined or random rotation."},{"heading":"Object prototype parameters","level":4,"markdown":"- **OBJECT** - Object's prototype name\n- **PROB** - Object's probability\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **RANDROT**- Random rotation (true x false)\n- **ROTATION**- If random rotation is false, then use this value. ROTATION is specified in radians, anti-clockwise, with 0 being North."},{"heading":"Usage","level":4,"markdown":"Very simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc."},{"heading":"Algorithm","level":4,"markdown":"For each shape point do :\n\n1. Get rotation\n1. Add object"}],"categories":["Terrain Processor Manual"],"groups":["Tools and File Formats"]}