---
name: "Terrain Processor: Line: Sparse Cluster"
type: topic
source: https://community.bistudio.com/wiki/Terrain_Processor:_Line:_Sparse_Cluster
revid: 201674
updated: 2021-01-17T20:19:16Z
---

# Terrain Processor: Line: Sparse Cluster

#### Task details

**Task name** : Line: Sparse Cluster

**Dll plugin name** : BITasksPlugin.dll

**Geometry type** : Polyline, PolylineM, PolylineZ

**Heightmap** : No

#### Description

Random placement of object clusters on linear shapes specified in the given shapefile.

#### Task parameters

- **RANDOM SEED** - number used to initialize pseudorandom number generator.
- **CDENSHA** - The density of the filling in number of clusters over linear shape.
- **MAXDISTANCE** - maximal object distance from centreline.
- **Spline interpolation** - Use bezier spline instead of original polyline.

#### Object prototype parameters

- **OBJECT** - Object's prototype name
- **MINHEIGHT** - Minimal size in %
- **MAXHEIGHT** - Maximal size in %
- **MINDIST** - Minimal distance in meters
- **GROUPID** - Group id.
- **MINCOUNT** - Minimal objects count in one cluster.
- **MAXCOUNT** - Maximal objects count in one cluster.
- **MINRADIUS** - Minimal radius from cluster center to place object.
- **MAXRADIUS** - Maximal radius from cluster center to place object.

#### Usage

This module is perfect for creating naturally looking vegetation clusters along lines, e.g. small groves separating fields etc.

<sub>Source: [BI Community Wiki — Terrain Processor: Line: Sparse Cluster](https://community.bistudio.com/wiki/Terrain_Processor:_Line:_Sparse_Cluster) (revision 201674).</sub>
