{"name":"Terrain Processor: Line: Sparse Cluster","title":"Terrain Processor: Line: Sparse Cluster","type":"topic","url":"https://community.bistudio.com/wiki/Terrain_Processor:_Line:_Sparse_Cluster","revid":201674,"updated":"2021-01-17T20:19:16Z","aliases":[],"markdown":"#### Task details\n\n**Task name** : Line: Sparse Cluster\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Polyline, PolylineM, PolylineZ\n\n**Heightmap** : No\n\n#### Description\n\nRandom placement of object clusters on linear shapes specified in the given shapefile.\n\n#### Task parameters\n\n- **RANDOM SEED** - number used to initialize pseudorandom number generator.\n- **CDENSHA** - The density of the filling in number of clusters over linear shape.\n- **MAXDISTANCE** - maximal object distance from centreline.\n- **Spline interpolation** - Use bezier spline instead of original polyline.\n\n#### Object prototype parameters\n\n- **OBJECT** - Object's prototype name\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **MINDIST** - Minimal distance in meters\n- **GROUPID** - Group id.\n- **MINCOUNT** - Minimal objects count in one cluster.\n- **MAXCOUNT** - Maximal objects count in one cluster.\n- **MINRADIUS** - Minimal radius from cluster center to place object.\n- **MAXRADIUS** - Maximal radius from cluster center to place object.\n\n#### Usage\n\nThis module is perfect for creating naturally looking vegetation clusters along lines, e.g. small groves separating fields etc.","sections":[{"heading":"Task details","level":4,"markdown":"**Task name** : Line: Sparse Cluster\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Polyline, PolylineM, PolylineZ\n\n**Heightmap** : No"},{"heading":"Description","level":4,"markdown":"Random placement of object clusters on linear shapes specified in the given shapefile."},{"heading":"Task parameters","level":4,"markdown":"- **RANDOM SEED** - number used to initialize pseudorandom number generator.\n- **CDENSHA** - The density of the filling in number of clusters over linear shape.\n- **MAXDISTANCE** - maximal object distance from centreline.\n- **Spline interpolation** - Use bezier spline instead of original polyline."},{"heading":"Object prototype parameters","level":4,"markdown":"- **OBJECT** - Object's prototype name\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **MINDIST** - Minimal distance in meters\n- **GROUPID** - Group id.\n- **MINCOUNT** - Minimal objects count in one cluster.\n- **MAXCOUNT** - Maximal objects count in one cluster.\n- **MINRADIUS** - Minimal radius from cluster center to place object.\n- **MAXRADIUS** - Maximal radius from cluster center to place object."},{"heading":"Usage","level":4,"markdown":"This module is perfect for creating naturally looking vegetation clusters along lines, e.g. small groves separating fields etc."}],"categories":["Terrain Processor Manual"],"groups":["Tools and File Formats"]}