---
name: "Terrain Processor: Line: Nodes Objects"
type: topic
source: https://community.bistudio.com/wiki/Terrain_Processor:_Line:_Nodes_Objects
revid: 201540
updated: 2021-01-17T20:13:55Z
---

# Terrain Processor: Line: Nodes Objects

#### Task details

**Task name** : Line: Nodes Objects

**Dll plugin name** : BITasksPlugin.dll

**Geometry type** : Polyline, PolylineM, PolylineZ

**Heightmap** : No

#### Description

Method puts objects on polylines nodes with forward rotation.

#### Task parameters

- **PROBABILITY** - Probability of object occurence on polyline node in %. 0% - never, 100% - always

#### Object prototype parameters

- **OBJECT** - Object's prototype name
- **PROB** - Object's probability
- **MINHEIGHT** - Minimal size in %
- **MAXHEIGHT** - Maximal size in %
- **ROTATION** - Rotation offset in °

#### Usage

You may create polylines of powerlines with node on each pole, and use this module to place the poles with correct rotation.

#### Algorithm

For each shape (linear) do :

1. For each node on polyline do :
   1. Compute right forward rotation
   1. Add object prototype

<sub>Source: [BI Community Wiki — Terrain Processor: Line: Nodes Objects](https://community.bistudio.com/wiki/Terrain_Processor:_Line:_Nodes_Objects) (revision 201540).</sub>
