{"name":"Terrain Processor: Area: Local Maximum Cluster","title":"Terrain Processor: Area: Local Maximum Cluster","type":"topic","url":"https://community.bistudio.com/wiki/Terrain_Processor:_Area:_Local_Maximum_Cluster","revid":201505,"updated":"2021-01-17T20:11:59Z","aliases":[],"markdown":"#### Task details\n\n**Task name** : Area: Local Maximum Cluster\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Polygon, PolygonM, PolygonZ\n\n**Heightmap** : Yes\n\n#### Description\n\nRandom placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters.\n\n#### Task parameters\n\n- **Random seed** - number used to initialize pseudorandom number generator.\n\n#### Object prototype parameters\n\n- **OBJECT** - Object's prototype name\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **MINDIST** - Minimal distance in meters\n- **GROUPID** - Cluster group id.\n- **MINCOUNT** - Minimal instances count.\n- **MAXCOUNT** - Maximal instances count.\n- **MINRADIUS** - Minimal occurence radius.\n- **MAXRADIUS** - Maxima occurence radius.\n\n#### Usage\n\nUse it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave.\n\n#### Algorithm\n\n1. Find local maximals.\n1. Populate linear cluster as usual.","sections":[{"heading":"Task details","level":4,"markdown":"**Task name** : Area: Local Maximum Cluster\n\n**Dll plugin name** : BITasksPlugin.dll\n\n**Geometry type** : Polygon, PolygonM, PolygonZ\n\n**Heightmap** : Yes"},{"heading":"Description","level":4,"markdown":"Random placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters."},{"heading":"Task parameters","level":4,"markdown":"- **Random seed** - number used to initialize pseudorandom number generator."},{"heading":"Object prototype parameters","level":4,"markdown":"- **OBJECT** - Object's prototype name\n- **MINHEIGHT** - Minimal size in %\n- **MAXHEIGHT** - Maximal size in %\n- **MINDIST** - Minimal distance in meters\n- **GROUPID** - Cluster group id.\n- **MINCOUNT** - Minimal instances count.\n- **MAXCOUNT** - Maximal instances count.\n- **MINRADIUS** - Minimal occurence radius.\n- **MAXRADIUS** - Maxima occurence radius."},{"heading":"Usage","level":4,"markdown":"Use it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave."},{"heading":"Algorithm","level":4,"markdown":"1. Find local maximals.\n1. Populate linear cluster as usual."}],"categories":["Terrain Processor Manual"],"groups":["Tools and File Formats"]}