---
name: "Arma 3: Splendid Camera"
type: topic
aliases: ["Arma 3 Splendid Camera", "Splendid Camera"]
source: https://community.bistudio.com/wiki/Arma_3:_Splendid_Camera
revid: 342200
updated: 2023-07-09T12:27:14Z
---

# Arma 3: Splendid Camera

The **Splendid Camera** is available in Eden Editor and [Debug Console](../topics/Debug_Console.md). It can be used to capture scenes, look around the map or create splendid screenshots.

### Controls

|  |  |
|---|---|
| <kbd>Ctrl</kbd> + <kbd>P</kbd> | Take a screenshot with [screenshot](../commands/screenshot.md) command. More information's in the link |
| <kbd>F1</kbd> | Open the debug console. When pointing at a target, it is stored to variable BIS_fnc_camera_target which you can freely manipulate with |
| Left Mouse Button | Camera Movement |
| Right Mouse Button | Camera rotation and pitch |
| <kbd>Ctrl</kbd> + Right Mouse Button | Camera banking |
| <kbd>Space</kbd> | Teleports player under the cursor |
| <kbd>M</kbd> | Toggle map |
| <kbd>Ctrl</kbd> + <kbd>X</kbd> | Export camera params |
| <kbd>Ctrl</kbd> + <kbd>C</kbd> | Copy camera parameters (Can be used in [BIS_fnc_camera](../functions/BIS_fnc_camera.md)) |
| <kbd>Ctrl</kbd> + <kbd>V</kbd> | Paste camera parameters |
| <kbd>ESC</kbd> | Exit |

It is also possible to shot a screen via Steam (default <kbd>F12</kbd>). See [Steamworks Documentation](https://partner.steamgames.com/doc/features/screenshots) for more information.

#### Changeable Controls

|  |  |
|---|---|
| <kbd>W</kbd> <kbd>S</kbd> <kbd>A</kbd> <kbd>D</kbd> <kbd>Q</kbd> <kbd>Y</kbd> | Translational movement |
| <kbd>⇧ Shift</kbd> <kbd>RShift ⇧</kbd> | Speed modifier |
| <kbd>NUM -</kbd> | Zoom out |
| <kbd>NUM +</kbd> | Zoom in |
| <kbd>NUM 5</kbd> | Reset view |
| <kbd>2</kbd> <kbd>4</kbd> <kbd>6</kbd> <kbd>8</kbd> | Look around |
| <kbd>N</kbd> | Toggle vision mode |
| <kbd>⟵ Backspace</kbd> | Toggle interface |

#### Save & load positions

Positions, including camera parameters can be stored by pressing <kbd>Ctrl</kbd> + <kbd>0..9</kbd>.
One a position was stored it can be loaded by pressing the number key of the slot is was saved in.

### Use of [BIS_fnc_camera](../functions/BIS_fnc_camera.md)

Exporting positions by pressing <kbd>Ctrl</kbd> + <kbd>C</kbd> results in the following format:

```sqf
["Stratis",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1]
```

0: [String](../topics/String.md) Island name\
1: [Position](../topics/Position.md) Position of the camera\
2: [Number](../topics/Number.md) Direction of the camera\
3: [Number](../topics/Number.md) FOV\
4: [Array](../topics/Array.md) [Pitch,Bank]\
5: [Number](../topics/Number.md) Focus\
6: [Number](../topics/Number.md) Aperture\
7: [Number](../topics/Number.md) Daytime\
8: [Number](../topics/Number.md) Overcast\
9: [Number](../topics/Number.md) Acctime\
10: [Number](../topics/Number.md) Brightness\
11: [Number](../topics/Number.md) Contrast\
12: [Number](../topics/Number.md) Saturation

Calling **BIS_fnc_camera** with the exported array will automcatically open the camera and move to the given position with given parameters.

```sqf
["Paste",["Stratis",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;
```

### Settings

The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.

#### Focus

Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO

#### Aperture

Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.

#### Brightness

Changes the brightness of the photo.

#### Contrast

Changes the contrast of the photo.

#### Saturation

Defines how vivid the photo will be. Zero means black/white.

#### Daytime

Time of the day in format 0-24h.

#### Overcast

Defines how cloudy the scene will be.

#### Acctime

Defines the simulation time of the scene. Zero means no movement

### See Also

[THIS IS WAR PHOTOGRAPHY by Karel Moricky](https://arma3.com/news/this-is-war-photography)

<sub>Source: [BI Community Wiki — Arma 3: Splendid Camera](https://community.bistudio.com/wiki/Arma_3:_Splendid_Camera) (revision 342200).</sub>
