{"name":"Arma 3: Splendid Camera","title":"Arma 3: Splendid Camera","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Splendid_Camera","revid":342200,"updated":"2023-07-09T12:27:14Z","aliases":["Arma 3 Splendid Camera","Splendid Camera"],"markdown":"The **Splendid Camera** is available in Eden Editor and Debug Console. It can be used to capture scenes, look around the map or create splendid screenshots.\n\n### Controls\n\n|  |  |\n|---|---|\n| <kbd>Ctrl</kbd> + <kbd>P</kbd> | Take a screenshot with screenshot command. More information's in the link |\n| <kbd>F1</kbd> | Open the debug console. When pointing at a target, it is stored to variable BIS_fnc_camera_target which you can freely manipulate with |\n| Left Mouse Button | Camera Movement |\n| Right Mouse Button | Camera rotation and pitch |\n| <kbd>Ctrl</kbd> + Right Mouse Button | Camera banking |\n| <kbd>Space</kbd> | Teleports player under the cursor |\n| <kbd>M</kbd> | Toggle map |\n| <kbd>Ctrl</kbd> + <kbd>X</kbd> | Export camera params |\n| <kbd>Ctrl</kbd> + <kbd>C</kbd> | Copy camera parameters (Can be used in BIS_fnc_camera) |\n| <kbd>Ctrl</kbd> + <kbd>V</kbd> | Paste camera parameters |\n| <kbd>ESC</kbd> | Exit |\n\nIt is also possible to shot a screen via Steam (default <kbd>F12</kbd>). See [Steamworks Documentation](https://partner.steamgames.com/doc/features/screenshots) for more information.\n\n#### Changeable Controls\n\n|  |  |\n|---|---|\n| <kbd>W</kbd> <kbd>S</kbd> <kbd>A</kbd> <kbd>D</kbd> <kbd>Q</kbd> <kbd>Y</kbd> | Translational movement |\n| <kbd>⇧ Shift</kbd> <kbd>RShift ⇧</kbd> | Speed modifier |\n| <kbd>NUM -</kbd> | Zoom out |\n| <kbd>NUM +</kbd> | Zoom in |\n| <kbd>NUM 5</kbd> | Reset view |\n| <kbd>2</kbd> <kbd>4</kbd> <kbd>6</kbd> <kbd>8</kbd> | Look around |\n| <kbd>N</kbd> | Toggle vision mode |\n| <kbd>⟵ Backspace</kbd> | Toggle interface |\n\n#### Save & load positions\n\nPositions, including camera parameters can be stored by pressing <kbd>Ctrl</kbd> + <kbd>0..9</kbd>.\nOne a position was stored it can be loaded by pressing the number key of the slot is was saved in.\n\n### Use of BIS_fnc_camera\n\nExporting positions by pressing <kbd>Ctrl</kbd> + <kbd>C</kbd> results in the following format:\n\n```sqf\n[\"Stratis\",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1]\n```\n\n0: String Island name\n1: Position Position of the camera\n2: Number Direction of the camera\n3: Number FOV\n4: Array [Pitch,Bank]\n5: Number Focus\n6: Number Aperture\n7: Number Daytime\n8: Number Overcast\n9: Number Acctime\n10: Number Brightness\n11: Number Contrast\n12: Number Saturation\n\nCalling **BIS_fnc_camera** with the exported array will automcatically open the camera and move to the given position with given parameters.\n\n```sqf\n[\"Paste\",[\"Stratis\",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;\n```\n\n### Settings\n\nThe camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.\n\n#### Focus\n\nChanges the distance between the virtual lens and the sharp area of the photo. Default AUTO\n\n#### Aperture\n\nDefines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.\n\n#### Brightness\n\nChanges the brightness of the photo.\n\n#### Contrast\n\nChanges the contrast of the photo.\n\n#### Saturation\n\nDefines how vivid the photo will be. Zero means black/white.\n\n#### Daytime\n\nTime of the day in format 0-24h.\n\n#### Overcast\n\nDefines how cloudy the scene will be.\n\n#### Acctime\n\nDefines the simulation time of the scene. Zero means no movement\n\n### See Also\n\n[THIS IS WAR PHOTOGRAPHY by Karel Moricky](https://arma3.com/news/this-is-war-photography)","sections":[{"heading":null,"level":1,"markdown":"The **Splendid Camera** is available in Eden Editor and Debug Console. It can be used to capture scenes, look around the map or create splendid screenshots."},{"heading":"Controls","level":3,"markdown":"|  |  |\n|---|---|\n| <kbd>Ctrl</kbd> + <kbd>P</kbd> | Take a screenshot with screenshot command. More information's in the link |\n| <kbd>F1</kbd> | Open the debug console. When pointing at a target, it is stored to variable BIS_fnc_camera_target which you can freely manipulate with |\n| Left Mouse Button | Camera Movement |\n| Right Mouse Button | Camera rotation and pitch |\n| <kbd>Ctrl</kbd> + Right Mouse Button | Camera banking |\n| <kbd>Space</kbd> | Teleports player under the cursor |\n| <kbd>M</kbd> | Toggle map |\n| <kbd>Ctrl</kbd> + <kbd>X</kbd> | Export camera params |\n| <kbd>Ctrl</kbd> + <kbd>C</kbd> | Copy camera parameters (Can be used in BIS_fnc_camera) |\n| <kbd>Ctrl</kbd> + <kbd>V</kbd> | Paste camera parameters |\n| <kbd>ESC</kbd> | Exit |\n\nIt is also possible to shot a screen via Steam (default <kbd>F12</kbd>). See [Steamworks Documentation](https://partner.steamgames.com/doc/features/screenshots) for more information."},{"heading":"Changeable Controls","level":4,"markdown":"|  |  |\n|---|---|\n| <kbd>W</kbd> <kbd>S</kbd> <kbd>A</kbd> <kbd>D</kbd> <kbd>Q</kbd> <kbd>Y</kbd> | Translational movement |\n| <kbd>⇧ Shift</kbd> <kbd>RShift ⇧</kbd> | Speed modifier |\n| <kbd>NUM -</kbd> | Zoom out |\n| <kbd>NUM +</kbd> | Zoom in |\n| <kbd>NUM 5</kbd> | Reset view |\n| <kbd>2</kbd> <kbd>4</kbd> <kbd>6</kbd> <kbd>8</kbd> | Look around |\n| <kbd>N</kbd> | Toggle vision mode |\n| <kbd>⟵ Backspace</kbd> | Toggle interface |"},{"heading":"Save & load positions","level":4,"markdown":"Positions, including camera parameters can be stored by pressing <kbd>Ctrl</kbd> + <kbd>0..9</kbd>.\nOne a position was stored it can be loaded by pressing the number key of the slot is was saved in."},{"heading":"Use of BIS_fnc_camera","level":3,"markdown":"Exporting positions by pressing <kbd>Ctrl</kbd> + <kbd>C</kbd> results in the following format:\n\n```sqf\n[\"Stratis\",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1]\n```\n\n0: String Island name\n1: Position Position of the camera\n2: Number Direction of the camera\n3: Number FOV\n4: Array [Pitch,Bank]\n5: Number Focus\n6: Number Aperture\n7: Number Daytime\n8: Number Overcast\n9: Number Acctime\n10: Number Brightness\n11: Number Contrast\n12: Number Saturation\n\nCalling **BIS_fnc_camera** with the exported array will automcatically open the camera and move to the given position with given parameters.\n\n```sqf\n[\"Paste\",[\"Stratis\",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;\n```"},{"heading":"Settings","level":3,"markdown":"The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters."},{"heading":"Focus","level":4,"markdown":"Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO"},{"heading":"Aperture","level":4,"markdown":"Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp."},{"heading":"Brightness","level":4,"markdown":"Changes the brightness of the photo."},{"heading":"Contrast","level":4,"markdown":"Changes the contrast of the photo."},{"heading":"Saturation","level":4,"markdown":"Defines how vivid the photo will be. Zero means black/white."},{"heading":"Daytime","level":4,"markdown":"Time of the day in format 0-24h."},{"heading":"Overcast","level":4,"markdown":"Defines how cloudy the scene will be."},{"heading":"Acctime","level":4,"markdown":"Defines the simulation time of the scene. Zero means no movement"},{"heading":"See Also","level":3,"markdown":"[THIS IS WAR PHOTOGRAPHY by Karel Moricky](https://arma3.com/news/this-is-war-photography)"}],"categories":["Arma 3: Editing"],"groups":["Tools and File Formats"]}