{"name":"Arma 3: Sound: Global Sound Parameters","title":"Arma 3: Sound: Global Sound Parameters","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Sound:_Global_Sound_Parameters","revid":376712,"updated":"2025-11-10T18:39:25Z","aliases":["Arma 3 Sound: Global Sound Parameters"],"markdown":"Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.\n\nConfigured in the base class **CfgSoundGlobals**.\n\n| Parameter | Unit/Values | Default | Description |\n|---|---|---|---|\n| `defaultDistanceFilter` | class name | N/A | global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) |\n| `defaultSound3DProcessingType` | class name | N/A | global Sound Processing Type |\n| `defaultVolumeCurve` | class name | N/A | global amplitude attenuation curve |\n| `defaultWeaponVolumeCurve` | class name | N/A | global amplitude attenuation curve for weapons shooting |\n| `defaultLFEVolumeCurve` | class name | N/A | global LFE (subwoofer) amplitude attenuation curve |\n| `OldConfigurationVolumeFactor` | float (0..n) or [dBFS] | db0 | volume attenuation of sounds which are configured using the old way (not SoundSets) |\n| `defaultSpatialityRange` | [m] | 0 | [innerRadius](https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx) value - distance, where signal starts bleeding into \"opposite\" channels |\n| `defaultSpatialityRangeAngle` | [radians] (0..pi/4) | 0.785 (pi/4) | [innerRadiusAngle](https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx) |\n\n```cpp\nclass CfgSoundGlobals\n{\n    defaultDistanceFilter = \"defaultDistanceFreqAttenuationFilter\";\n    defaultVolumeCurve = \"defaultAmpAttenuationCurve\";\n    defaultWeaponVolumeCurve = \"defaultWeaponAmpAttenuationCurve\";\n    defaultLFEVolumeCurve = \"defaultLFECurve\";\n    defaultSound3DProcessingType = \"default3DProcessingType\";\n    defaultSpatialityRange = 0.005;\n    defaultSpatialityRangeAngle = 0.785; // pi/4\n    OldConfigurationVolumeFactor = db-4;\n};\n```","sections":[{"heading":null,"level":1,"markdown":"Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.\n\nConfigured in the base class **CfgSoundGlobals**.\n\n| Parameter | Unit/Values | Default | Description |\n|---|---|---|---|\n| `defaultDistanceFilter` | class name | N/A | global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) |\n| `defaultSound3DProcessingType` | class name | N/A | global Sound Processing Type |\n| `defaultVolumeCurve` | class name | N/A | global amplitude attenuation curve |\n| `defaultWeaponVolumeCurve` | class name | N/A | global amplitude attenuation curve for weapons shooting |\n| `defaultLFEVolumeCurve` | class name | N/A | global LFE (subwoofer) amplitude attenuation curve |\n| `OldConfigurationVolumeFactor` | float (0..n) or [dBFS] | db0 | volume attenuation of sounds which are configured using the old way (not SoundSets) |\n| `defaultSpatialityRange` | [m] | 0 | [innerRadius](https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx) value - distance, where signal starts bleeding into \"opposite\" channels |\n| `defaultSpatialityRangeAngle` | [radians] (0..pi/4) | 0.785 (pi/4) | [innerRadiusAngle](https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx) |\n\n```cpp\nclass CfgSoundGlobals\n{\n    defaultDistanceFilter = \"defaultDistanceFreqAttenuationFilter\";\n    defaultVolumeCurve = \"defaultAmpAttenuationCurve\";\n    defaultWeaponVolumeCurve = \"defaultWeaponAmpAttenuationCurve\";\n    defaultLFEVolumeCurve = \"defaultLFECurve\";\n    defaultSound3DProcessingType = \"default3DProcessingType\";\n    defaultSpatialityRange = 0.005;\n    defaultSpatialityRangeAngle = 0.785; // pi/4\n    OldConfigurationVolumeFactor = db-4;\n};\n```"}],"categories":["Arma 3: Sound"],"groups":["Configuration"]}