---
name: "Arma 3: Sound"
type: topic
aliases: ["Arma 3 Sound", "Sound"]
source: https://community.bistudio.com/wiki/Arma_3:_Sound
revid: 373289
updated: 2025-04-14T23:41:09Z
---

# Arma 3: Sound

### General Sound Configuration

- [SoundShader](../topics/Sound~3A_SoundShader.md)
- [SoundSet](../topics/Sound~3A_SoundSet.md)
- [Sound Curves](../topics/Sound~3A_Sound_Curves.md)
- [SoundShapes](../topics/Sound~3A_SoundShapes.md)
- [Filters](../topics/Sound~3A_Filters.md)
- [Processing Types](../topics/Sound~3A_Processing_Types.md)
- [Global Sound Parameters](../topics/Sound~3A_Global_Sound_Parameters.md)

Arma 3's sound system became much more complex with the release of the [Eden Update](https://dev.arma3.com/post/sitrep-00144). Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features.

Process of sound configuration unification is still in progress (not all gameplay features use this system), information about new implementations will be continuously updated.

**This wiki page serves as a hub - linking you to the different elements of the system.**

> [!NOTE]
> You may at some point find volume defined with **db** (e.g `db-40`). The formula for db-based volume is: `10^(number*(1/20))`.\
> The db value is expressed in dBFS ([Decibels relative to full scale](https://en.wikipedia.org/wiki/DBFS)). See also [Arma 3 Sound: cfgSoundShaders - volume](../topics/Sound~3A_cfgSoundShaders.md#volume).

#### See Also

- An [example configuration](../topics/Sound~3A_ExampleWeaponConfig.md) for a weapon
- An [overview on SoundControllers](../topics/Sound~3A_SoundControllers.md) which can be used to build [Simple Expressiond](../topics/Simple_Expression.md) for volume/frequency calculation.

<sub>Source: [BI Community Wiki — Arma 3: Sound](https://community.bistudio.com/wiki/Arma_3:_Sound) (revision 373289).</sub>
