{"name":"Arma 3: Sensors","title":"Arma 3: Sensors","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Sensors","revid":373211,"updated":"2025-04-12T22:20:52Z","aliases":["Arma 3 Sensors"],"markdown":"### Overview\n\nVehicle and ammo sensors for target detection and tracking.\n\n#### **> [OPREP](https://dev.arma3.com/post/oprep-sensor-overhaul)**\n\n#### **> [Forum thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)**\n\n#### **> Configuration**\n\n## User Interface\n\n### Action keybinds (default)\n\n|  |  |\n|---|---|\n| **R** | Select next target (targets are prioritized according to the currently selected weapon and the target threat) |\n| **T** | Select target under the cursor / center of view |\n| **LCTRL + R** | Toggle radar on/off |\n\nSee **Custom Panels** page for more info about controlling the Sensor display.\n\n## Mechanics\n\n#### Active Radar\n\n- only sensor that can be switched ON and OFF.\n- only sensor that provides information about a target's speed, altitude, and distance\n- to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON\n- activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.\n\n#### RWR and Passive Radar\n\n- detects anyone who has a radar ON at twice the distance of the tracked radar's own range.\n- provides unique indication to targets with active radars\n- most often the RWR can detect radar threat in 360° field-of-view\n- additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons\n\n#### Infrared sensor\n\n- can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon\n- susceptible to environmental conditions (fog)\n- often with field-of-view limited to the optics field-of-view\n- often coupled with Visual sensor\n\n#### Visual sensor\n\n- can detect cold targets\n- susceptible to environmental conditions (fog, light), in most cases useless at night\n- often with field-of-view limited to the optics field-of-view\n- often coupled with IR sensor\n\n#### Laser and strobe tracker\n\n- detect a spot lased by a laser designator or an IR grenade (as a homing beacon)\n- usually with a 180° front hemisphere field-of-view\n\n#### Human sensor\n\n- able to detect and track human targets\n- *doesn't fully work with data link*\n\n#### Data Link\n\n- with **send position** capability - broadcasts own position to everyone on the same side who has a receive capability\n  - *Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **send** capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability\n  - *Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **receive** capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place\n  - *Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **targeting** (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.\n\n## Vehicles\n\n| Name | Sensors | FoV hor./vert. | Range sky/gnd (m) | target ID range (m) | Notes |\n|---|---|---|---|---|---|\n| xH-9 helicopters, Caesar | N/A |  |  |  |  |\n| UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 | RWR | 360 | 16000 | 12000 |  |\n| IFV-6a, ZSU-39 | Radar | 360/100 | 9000/6000 | 5000 | up looking |\n| IFV-6a, ZSU-39 | Data Link | 360 | 16000 |  |  |\n| AH-99 | RWR | 360 | 16000 | 12000 |  |\n| AH-99 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| AH-99 | IR + Visual | 46/34 | 3000/2000 + 2000/1500 | 2000 | targeting camera |\n| AH-99 | Radar | 180/90 | 5000/4000 | 3000 | down looking |\n| Mi-48 | RWR | 360 | 16000 | 12000 |  |\n| Mi-48 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| Mi-48 | IR + Visual | 26/26 | 4000/3000 + 3000/2000 | 2000 | targeting camera |\n| Mi-48 | Radar | 120/90 | 5000/4000 | 3000 | down looking |\n| A-143 | RWR | 360 | 16000 | 12000 |  |\n| A-143 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-143 | IR + Visual | 26/20 | 4000/3000 + 3000/2000 | 2000 | targeting camera |\n| A-143 | Radar | 90 | 8000/4000 | 3000 |  |\n| A-164, To-199 | RWR + Anti-radiation | 360 + 90 | 16000 + 8000 | 12000 |  |\n| A-164, To-199 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-164, To-199 | IR + Visual | 50/37 | 5000/4000 + 4000/3000 | 2000 | targeting camera |\n| F/A-181 | RWR | 360 | 16000 | 12000 |  |\n| F/A-181 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| F/A-181 | IR | 360/90 | 2500/2000 | 2000 |  |\n| F/A-181 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| F/A-181 | Radar | 45 | 15000/8000 | 8000 |  |\n| To-201 | RWR | 360 | 16000 | 12000 |  |\n| To-201 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| To-201 | IR | 360/120 | 5000/3000 | 2000 |  |\n| To-201 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| To-201 | Radar | 60 | 13000/9000 | 6000 |  |\n| A-149 | RWR | 360 | 16000 | 12000 |  |\n| A-149 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-149 | IR | 90/60 | 4000/3000 | 2000 |  |\n| A-149 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| A-149 | Radar | 45 | 12000/8000 | 4000 |  |\n| Sentinel | RWR | 360 | 16000 | 12000 |  |\n| Sentinel | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| Sentinel | IR + Visual | 51/37 | 4000/3000 + 3500/3000 | 4000 + 3000 | targeting camera |\n| Sentinel | Radar | 60 | 8000/6000 | 6000 | down looking |\n| Praetorian 1C | Radar | 360/100 | 10000/7000 | 10000 | up looking |\n| Praetorian 1C | IR | 60/40 | 4000/3500 | 3500 |  |\n| Praetorian 1C | Data Link | 360 | 16000 |  |  |\n| Mk21 | Radar | 15 | 14000/11000 | 11000 |  |\n| Mk21 | Visual | 60/40 | 4000/3500 | 4000 |  |\n| Mk21 | Data Link | 360 | 16000 |  |  |\n| Mk49 | IR | 60/40 | 4000/3500 | 3500 |  |\n| Mk49 | Data Link | 360 | 16000 |  |  |\n| WIP |  |  |  |  |  |\n\n## Precision guided munitions\n\n| Name | Seeker | Cone (degrees) | Min-Max range (m) | Target speed (km/h) | Notes |\n|---|---|---|---|---|---|\n| PCML | Visual | 5° | 20-600 | 126 |  |\n| Titan AT | IR | 4° | 50-4000 | 126 | + manual guidance |\n| Titan AP | N/A |  |  |  | manual guidance only |\n| DAGR | IR + Laser | 30° | 100-5000 | 126 | + manual guidance |\n| Scalpel | IR + Laser | 30° | 250-6000 | 198 | + manual guidance |\n| Macer | IR | 30° | 350-6000 | 198 |  |\n| KH25 / Sharur | IR | 20° | 300-6000 | 144 |  |\n| Jian | IR + Laser | 30° | 350-8000 | 126 | + manual guidance |\n| GBU-12 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |\n| LOM-250 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |\n| Titan AA | IR | 4° | 100-3500 | 900 |  |\n| Titan AA Long | IR | 30° | 100-4500 | 1800 |  |\n| Zephyr | Radar (ARH) | 40° | 500-10000 | 3006 |  |\n| ASRAAM | IR | 90° | 200-6000 | 2160 |  |\n| AMRAAM | Radar (ARH) | 70° | 800-12000 |  |  |\n| Falchion-22 | IR | 30° | 150-4500 | 1602 |  |\n| Sahr-3 | IR | 45° | 150-5000 | 2520 |  |\n| RIM-116 | IR | 180° | 250-4000 | 2160 |  |\n| RIM-162 | Radar (ARH) | 120° | 1000-12000 | 3240 |  |\n| BIM-9X | IR | 180° | 250-5000 | 2160 |  |\n| BIM-120C | Radar (ARH) | 50° | 1000-12000 | 2880 |  |\n| BIM-120D | Radar (ARH) | 100° | 1000-13000 | 2880 |  |\n| R73 | IR | 150° | 75-6000 | 2160 |  |\n| R77 | Radar (ARH) | 65° | 1000-10000 | 2880 |  |\n\n## See Also\n\n- Arma 3: Custom Info\n- Arma 3: Targeting\n- Command Group: Sensors\n- Arma 3: Sensors config reference\n- [Sensor Overhaul thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)\n- [Sensor Overhaul OPREP](https://dev.arma3.com/post/oprep-sensor-overhaul)","sections":[{"heading":"Overview","level":3,"markdown":"Vehicle and ammo sensors for target detection and tracking."},{"heading":"**> [OPREP](https://dev.arma3.com/post/oprep-sensor-overhaul)**","level":4,"markdown":""},{"heading":"**> [Forum thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)**","level":4,"markdown":""},{"heading":"**> Configuration**","level":4,"markdown":""},{"heading":"User Interface","level":2,"markdown":""},{"heading":"Action keybinds (default)","level":3,"markdown":"|  |  |\n|---|---|\n| **R** | Select next target (targets are prioritized according to the currently selected weapon and the target threat) |\n| **T** | Select target under the cursor / center of view |\n| **LCTRL + R** | Toggle radar on/off |\n\nSee **Custom Panels** page for more info about controlling the Sensor display."},{"heading":"Mechanics","level":2,"markdown":""},{"heading":"Active Radar","level":4,"markdown":"- only sensor that can be switched ON and OFF.\n- only sensor that provides information about a target's speed, altitude, and distance\n- to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON\n- activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar."},{"heading":"RWR and Passive Radar","level":4,"markdown":"- detects anyone who has a radar ON at twice the distance of the tracked radar's own range.\n- provides unique indication to targets with active radars\n- most often the RWR can detect radar threat in 360° field-of-view\n- additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons"},{"heading":"Infrared sensor","level":4,"markdown":"- can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon\n- susceptible to environmental conditions (fog)\n- often with field-of-view limited to the optics field-of-view\n- often coupled with Visual sensor"},{"heading":"Visual sensor","level":4,"markdown":"- can detect cold targets\n- susceptible to environmental conditions (fog, light), in most cases useless at night\n- often with field-of-view limited to the optics field-of-view\n- often coupled with IR sensor"},{"heading":"Laser and strobe tracker","level":4,"markdown":"- detect a spot lased by a laser designator or an IR grenade (as a homing beacon)\n- usually with a 180° front hemisphere field-of-view"},{"heading":"Human sensor","level":4,"markdown":"- able to detect and track human targets\n- *doesn't fully work with data link*"},{"heading":"Data Link","level":4,"markdown":"- with **send position** capability - broadcasts own position to everyone on the same side who has a receive capability\n  - *Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **send** capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability\n  - *Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **receive** capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place\n  - *Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors*\n- with **targeting** (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo."},{"heading":"Vehicles","level":2,"markdown":"| Name | Sensors | FoV hor./vert. | Range sky/gnd (m) | target ID range (m) | Notes |\n|---|---|---|---|---|---|\n| xH-9 helicopters, Caesar | N/A |  |  |  |  |\n| UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 | RWR | 360 | 16000 | 12000 |  |\n| IFV-6a, ZSU-39 | Radar | 360/100 | 9000/6000 | 5000 | up looking |\n| IFV-6a, ZSU-39 | Data Link | 360 | 16000 |  |  |\n| AH-99 | RWR | 360 | 16000 | 12000 |  |\n| AH-99 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| AH-99 | IR + Visual | 46/34 | 3000/2000 + 2000/1500 | 2000 | targeting camera |\n| AH-99 | Radar | 180/90 | 5000/4000 | 3000 | down looking |\n| Mi-48 | RWR | 360 | 16000 | 12000 |  |\n| Mi-48 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| Mi-48 | IR + Visual | 26/26 | 4000/3000 + 3000/2000 | 2000 | targeting camera |\n| Mi-48 | Radar | 120/90 | 5000/4000 | 3000 | down looking |\n| A-143 | RWR | 360 | 16000 | 12000 |  |\n| A-143 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-143 | IR + Visual | 26/20 | 4000/3000 + 3000/2000 | 2000 | targeting camera |\n| A-143 | Radar | 90 | 8000/4000 | 3000 |  |\n| A-164, To-199 | RWR + Anti-radiation | 360 + 90 | 16000 + 8000 | 12000 |  |\n| A-164, To-199 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-164, To-199 | IR + Visual | 50/37 | 5000/4000 + 4000/3000 | 2000 | targeting camera |\n| F/A-181 | RWR | 360 | 16000 | 12000 |  |\n| F/A-181 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| F/A-181 | IR | 360/90 | 2500/2000 | 2000 |  |\n| F/A-181 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| F/A-181 | Radar | 45 | 15000/8000 | 8000 |  |\n| To-201 | RWR | 360 | 16000 | 12000 |  |\n| To-201 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| To-201 | IR | 360/120 | 5000/3000 | 2000 |  |\n| To-201 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| To-201 | Radar | 60 | 13000/9000 | 6000 |  |\n| A-149 | RWR | 360 | 16000 | 12000 |  |\n| A-149 | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| A-149 | IR | 90/60 | 4000/3000 | 2000 |  |\n| A-149 | Visual | 26/20 | 4000/3000 | 2000 | targeting camera |\n| A-149 | Radar | 45 | 12000/8000 | 4000 |  |\n| Sentinel | RWR | 360 | 16000 | 12000 |  |\n| Sentinel | Laser + Strobe | 180 | 6000 |  | front hemisphere |\n| Sentinel | IR + Visual | 51/37 | 4000/3000 + 3500/3000 | 4000 + 3000 | targeting camera |\n| Sentinel | Radar | 60 | 8000/6000 | 6000 | down looking |\n| Praetorian 1C | Radar | 360/100 | 10000/7000 | 10000 | up looking |\n| Praetorian 1C | IR | 60/40 | 4000/3500 | 3500 |  |\n| Praetorian 1C | Data Link | 360 | 16000 |  |  |\n| Mk21 | Radar | 15 | 14000/11000 | 11000 |  |\n| Mk21 | Visual | 60/40 | 4000/3500 | 4000 |  |\n| Mk21 | Data Link | 360 | 16000 |  |  |\n| Mk49 | IR | 60/40 | 4000/3500 | 3500 |  |\n| Mk49 | Data Link | 360 | 16000 |  |  |\n| WIP |  |  |  |  |  |"},{"heading":"Precision guided munitions","level":2,"markdown":"| Name | Seeker | Cone (degrees) | Min-Max range (m) | Target speed (km/h) | Notes |\n|---|---|---|---|---|---|\n| PCML | Visual | 5° | 20-600 | 126 |  |\n| Titan AT | IR | 4° | 50-4000 | 126 | + manual guidance |\n| Titan AP | N/A |  |  |  | manual guidance only |\n| DAGR | IR + Laser | 30° | 100-5000 | 126 | + manual guidance |\n| Scalpel | IR + Laser | 30° | 250-6000 | 198 | + manual guidance |\n| Macer | IR | 30° | 350-6000 | 198 |  |\n| KH25 / Sharur | IR | 20° | 300-6000 | 144 |  |\n| Jian | IR + Laser | 30° | 350-8000 | 126 | + manual guidance |\n| GBU-12 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |\n| LOM-250 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |\n| Titan AA | IR | 4° | 100-3500 | 900 |  |\n| Titan AA Long | IR | 30° | 100-4500 | 1800 |  |\n| Zephyr | Radar (ARH) | 40° | 500-10000 | 3006 |  |\n| ASRAAM | IR | 90° | 200-6000 | 2160 |  |\n| AMRAAM | Radar (ARH) | 70° | 800-12000 |  |  |\n| Falchion-22 | IR | 30° | 150-4500 | 1602 |  |\n| Sahr-3 | IR | 45° | 150-5000 | 2520 |  |\n| RIM-116 | IR | 180° | 250-4000 | 2160 |  |\n| RIM-162 | Radar (ARH) | 120° | 1000-12000 | 3240 |  |\n| BIM-9X | IR | 180° | 250-5000 | 2160 |  |\n| BIM-120C | Radar (ARH) | 50° | 1000-12000 | 2880 |  |\n| BIM-120D | Radar (ARH) | 100° | 1000-13000 | 2880 |  |\n| R73 | IR | 150° | 75-6000 | 2160 |  |\n| R77 | Radar (ARH) | 65° | 1000-10000 | 2880 |  |"},{"heading":"See Also","level":2,"markdown":"- Arma 3: Custom Info\n- Arma 3: Targeting\n- Command Group: Sensors\n- Arma 3: Sensors config reference\n- [Sensor Overhaul thread](https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/)\n- [Sensor Overhaul OPREP](https://dev.arma3.com/post/oprep-sensor-overhaul)"}],"categories":["Arma 3"],"groups":["General"]}