{"name":"Object Builder","title":"Object Builder","type":"topic","url":"https://community.bistudio.com/wiki/Object_Builder","revid":364236,"updated":"2024-05-06T09:38:16Z","aliases":[],"markdown":"#### Basic information\n\n**Author:** Bohemia Interactive\n\n**Compatibility:** Arma 3\n\n**Download:** [Part of Arma 3 Tools package on Steam](http://store.steampowered.com/app/233800/)\n\n#### Description\n\n**Description:**\n\nThis tool is used to create, edit and configure 3D models made for Arma 3.\nObject Builder is the successor to Oxygen 2.\n\n**Notes:**\n\nBuldozer (the viewer) might not work as expected if you run Object Builder from Steam or from Arma 3: Tools Launcher if this last was ran from Steam. The best case of use is to run Arma 3: Tools Launcher from the installation directory and run Object Builder from it.\nIt also includes Material Editor (material tweaking) and O2Scripts (automation).\n\n#### Usage\n\n**Line call:** ObjectBuilder.exe\n\n#### Licenses\n\n**Licensing:** Bohemia Interactive End User License Agreement\n\n**See also:** Oxygen 2 - Manual, Oxygen 2 - UV Editor, Oxygen 2, Buldozer Manual\n\n#### Additional information\n\n##### Supported formats\n\nInput:\n\n- P3D (file with model, supported are nonbinarized version[MLOD])\n- 3DS (legacy 3d model file format)\n- ASC (ASCII 3D object)\n- SDA (Vicon Surface Data)\n\nImport:\n\n- 3DS (legacy 3d model file format)\n- OBJ (3D Object Format)\n- FBX (Autodesk FBX)\n- ASF (Acclaim Skeleton Format, MoCap)\n- BVH (Biovision Hierarchy, FilmBox)\n\nExport:\n\n- 3DS\n- MDA\n- FBX\n\nTextures:\n\n- TGA (24 bit / 32 bit with alpha channel)\n- GIF (with or without alpha channel)\n- PAA,PAC (textures formats using in BI's game engines)\n\nOutput:\n\n- P3D (nonbinarized)\n\n##### How to use it\n\nYou can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Object Builder (tip: you may assign P3D file extensions to Object Builder application using Windows desktop).\n\nYou can make empty model using menu File / New.\n\nYou can save (save as) the file only into the P3D format.\n\nPreview of model can be showed by Viewer Tool (Buldozer).\n\n##### Viewer setup\n\nparameters for the viewer.\n\nYou can use **Buldozer Configurator** or define your settings manually:\n\nPath to viewer (Commands in [] are optional; leave [] away when using that command):\nP:\\Buldozer.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]\n\n-window : Starts Buldozer in window instead of fullscreen.\n\n-noland : Buldozer will not load a island.\n\n-cfg=PathToConfig : Forces Buldozer to use a certain config.\n\nTo run viewer correctly you need a Arma 3 successfully installed on hard drive. Using P drive tool prepares P: drive with buldozer.exe\n\n**Known issues:** Running Object Builder directly from Steam may prevent attaching of Buldozer. Using shortcut or running directly from app directory is a possible workaround until the issue is fixed.","sections":[{"heading":"Basic information","level":4,"markdown":"**Author:** Bohemia Interactive\n\n**Compatibility:** Arma 3\n\n**Download:** [Part of Arma 3 Tools package on Steam](http://store.steampowered.com/app/233800/)"},{"heading":"Description","level":4,"markdown":"**Description:**\n\nThis tool is used to create, edit and configure 3D models made for Arma 3.\nObject Builder is the successor to Oxygen 2.\n\n**Notes:**\n\nBuldozer (the viewer) might not work as expected if you run Object Builder from Steam or from Arma 3: Tools Launcher if this last was ran from Steam. The best case of use is to run Arma 3: Tools Launcher from the installation directory and run Object Builder from it.\nIt also includes Material Editor (material tweaking) and O2Scripts (automation)."},{"heading":"Usage","level":4,"markdown":"**Line call:** ObjectBuilder.exe"},{"heading":"Licenses","level":4,"markdown":"**Licensing:** Bohemia Interactive End User License Agreement\n\n**See also:** Oxygen 2 - Manual, Oxygen 2 - UV Editor, Oxygen 2, Buldozer Manual"},{"heading":"Additional information","level":4,"markdown":""},{"heading":"Supported formats","level":5,"markdown":"Input:\n\n- P3D (file with model, supported are nonbinarized version[MLOD])\n- 3DS (legacy 3d model file format)\n- ASC (ASCII 3D object)\n- SDA (Vicon Surface Data)\n\nImport:\n\n- 3DS (legacy 3d model file format)\n- OBJ (3D Object Format)\n- FBX (Autodesk FBX)\n- ASF (Acclaim Skeleton Format, MoCap)\n- BVH (Biovision Hierarchy, FilmBox)\n\nExport:\n\n- 3DS\n- MDA\n- FBX\n\nTextures:\n\n- TGA (24 bit / 32 bit with alpha channel)\n- GIF (with or without alpha channel)\n- PAA,PAC (textures formats using in BI's game engines)\n\nOutput:\n\n- P3D (nonbinarized)"},{"heading":"How to use it","level":5,"markdown":"You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Object Builder (tip: you may assign P3D file extensions to Object Builder application using Windows desktop).\n\nYou can make empty model using menu File / New.\n\nYou can save (save as) the file only into the P3D format.\n\nPreview of model can be showed by Viewer Tool (Buldozer)."},{"heading":"Viewer setup","level":5,"markdown":"parameters for the viewer.\n\nYou can use **Buldozer Configurator** or define your settings manually:\n\nPath to viewer (Commands in [] are optional; leave [] away when using that command):\nP:\\Buldozer.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]\n\n-window : Starts Buldozer in window instead of fullscreen.\n\n-noland : Buldozer will not load a island.\n\n-cfg=PathToConfig : Forces Buldozer to use a certain config.\n\nTo run viewer correctly you need a Arma 3 successfully installed on hard drive. Using P drive tool prepares P: drive with buldozer.exe\n\n**Known issues:** Running Object Builder directly from Steam may prevent attaching of Buldozer. Using shortcut or running directly from app directory is a possible workaround until the issue is fixed."}],"categories":["ArmA: Armed Assault: Official Tools","Arma 3: Official Tools"],"groups":["Tools and File Formats"]}