---
name: "Arma 3: NameSound Setup"
type: topic
aliases: ["Arma 3 NameSound Setup"]
source: https://community.bistudio.com/wiki/Arma_3:_NameSound_Setup
revid: 337460
updated: 2023-01-31T13:56:12Z
---

# Arma 3: NameSound Setup

One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the [radio protocol](../topics/Radio_Protocol.md).
So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.

### Relevant Parameters

- `nameSound` in:
  - CfgMagazines
  - [CfgWeapons](../topics/CfgWeapons_Config_Reference.md#namesound)
  - [CfgVehicles](../topics/CfgVehicles_Config_Reference.md#namesound)
- `textSingular`/`textPlural` in:
  - [CfgVehicles](../topics/Radio_Protocol.md#vehicle-words)

### Vanilla Setup

#### CfgMagazines

- nameSound = "";
- nameSound = "cannon";
- nameSound = "Chemlight";
- nameSound = "handgrenade";
- nameSound = "heat";
- nameSound = "laserdesignator";
- nameSound = "magazine";
- nameSound = "mgun";
- nameSound = "mine";
- nameSound = "missiles";
- nameSound = "rockets";
- nameSound = "satchelcharge";
- nameSound = "smokeshell";

#### CfgWeapons

- nameSound = "";
- nameSound = "aalauncher";
- nameSound = "atlauncher";
- nameSound = "binoculars";
- nameSound = "cannon";
- nameSound = "CannonCore";
- nameSound = "mgun";
- nameSound = "MissileLauncher";
- nameSound = "nvgoggles";
- nameSound = "Pistol";
- nameSound = "rifle";
- nameSound = "rockets";
- nameSound = "sidearm";

#### CfgVehicles

##### nameSound

- nameSound = "Plane";
- nameSound = "unknown";
- nameSound = "veh_air_gunship_s";
- nameSound = "veh_air_helicopter_s";
- nameSound = "veh_air_parachute_s";
- nameSound = "veh_air_plane_s";
- nameSound = "veh_air_UAV_s";
- nameSound = "veh_aircraft";
- nameSound = "veh_animal";
- nameSound = "veh_apc";
- nameSound = "veh_car";
- nameSound = "veh_helicopter_s";
- nameSound = "veh_infantry_AT_s";
- nameSound = "veh_infantry_civilian_s";
- nameSound = "veh_infantry_diver_s";
- nameSound = "veh_infantry_medic_s";
- nameSound = "veh_infantry_MG_s";
- nameSound = "veh_infantry_officer_s";
- nameSound = "veh_infantry_pilot_s";
- nameSound = "veh_infantry_s";
- nameSound = "veh_infantry_SF_s";
- nameSound = "veh_infantry_sniper_s";
- nameSound = "veh_ship_attackBoat_s";
- nameSound = "veh_ship_boat_s";
- nameSound = "veh_ship_s";
- nameSound = "veh_ship_submarine_s";
- nameSound = "veh_static_AA_s";
- nameSound = "veh_static_AT_s";
- nameSound = "veh_static_GL_s";
- nameSound = "veh_static_MG_s";
- nameSound = "veh_static_mortar_s";
- nameSound = "veh_static_s";
- nameSound = "veh_truck";
- nameSound = "veh_vehicle_APC_s";
- nameSound = "veh_vehicle_armedcar_s";
- nameSound = "veh_vehicle_armor_s";
- nameSound = "veh_vehicle_car_s";
- nameSound = "veh_vehicle_MRAP_s";
- nameSound = "veh_vehicle_tank_s";
- nameSound = "veh_vehicle_truck_s";
- nameSound = "veh_vehicle_UGV_s";

##### textSingular

- textSingular = "alpha victor (MRAP)";
- textSingular = "APC";
- textSingular = "armor";
- textSingular = "AT soldier";
- textSingular = "attack boat";
- textSingular = "boat";
- textSingular = "car";
- textSingular = "civilian";
- textSingular = "diver";
- textSingular = "fast mover";
- textSingular = "gunship";
- textSingular = "helicopter";
- textSingular = "infantry";
- textSingular = "machinegunner";
- textSingular = "medic";
- textSingular = "mortar";
- textSingular = "MRAP";
- textSingular = "officer";
- textSingular = "parachute";
- textSingular = "pilot";
- textSingular = "SDV";
- textSingular = "ship";
- textSingular = "sniper";
- textSingular = "specop";
- textSingular = "static AA";
- textSingular = "static AT";
- textSingular = "static GL";
- textSingular = "static MG";
- textSingular = "static weapon";
- textSingular = "tank";
- textSingular = "truck";
- textSingular = "UAV";
- textSingular = "UGV";

##### textPlural

- textPlural = "alpha victors";
- textPlural = "APCs";
- textPlural = "AT soldiers";
- textPlural = "attack boats";
- textPlural = "boats";
- textPlural = "cars";
- textPlural = "civilians";
- textPlural = "divers";
- textPlural = "fast movers";
- textPlural = "gunships";
- textPlural = "helicopters";
- textPlural = "infantry";
- textPlural = "machinegunners";
- textPlural = "medics";
- textPlural = "mortars";
- textPlural = "MRAPs";
- textPlural = "officers";
- textPlural = "parachutes";
- textPlural = "pilots";
- textPlural = "SDVs";
- textPlural = "ships";
- textPlural = "snipers";
- textPlural = "specops";
- textPlural = "static AAs";
- textPlural = "static ATs";
- textPlural = "static GLs";
- textPlural = "static MGs";
- textPlural = "static weapons";
- textPlural = "tanks";
- textPlural = "trucks";
- textPlural = "UAVs";
- textPlural = "UGVs";

##### speechSingular

- speechSingular[] = {"veh_air_gunship_s"};
- speechSingular[] = {"veh_air_helicopter_s"};
- speechSingular[] = {"veh_air_parachute_s"};
- speechSingular[] = {"veh_air_plane_s"};
- speechSingular[] = {"veh_air_UAV_s"};
- speechSingular[] = {"veh_infantry_AT_s"};
- speechSingular[] = {"veh_infantry_civilian_s"};
- speechSingular[] = {"veh_infantry_diver_s"};
- speechSingular[] = {"veh_infantry_medic_s"};
- speechSingular[] = {"veh_infantry_MG_s"};
- speechSingular[] = {"veh_infantry_officer_s"};
- speechSingular[] = {"veh_infantry_pilot_s"};
- speechSingular[] = {"veh_infantry_s"};
- speechSingular[] = {"veh_infantry_SF_s"};
- speechSingular[] = {"veh_infantry_sniper_s"};
- speechSingular[] = {"veh_ship_attackBoat_s"};
- speechSingular[] = {"veh_ship_boat_s"};
- speechSingular[] = {"veh_ship_s"};
- speechSingular[] = {"veh_ship_submarine_s"};
- speechSingular[] = {"veh_static_AA_s"};
- speechSingular[] = {"veh_static_AT_s"};
- speechSingular[] = {"veh_static_GL_s"};
- speechSingular[] = {"veh_static_MG_s"};
- speechSingular[] = {"veh_static_mortar_s"};
- speechSingular[] = {"veh_static_s"};
- speechSingular[] = {"veh_vehicle_APC_s"};
- speechSingular[] = {"veh_vehicle_armedcar_s"};
- speechSingular[] = {"veh_vehicle_armor_s"};
- speechSingular[] = {"veh_vehicle_car_s"};
- speechSingular[] = {"veh_vehicle_MRAP_s"};
- speechSingular[] = {"veh_vehicle_tank_s"};
- speechSingular[] = {"veh_vehicle_truck_s"};
- speechSingular[] = {"veh_vehicle_UGV_s"};

##### speechPlural

- speechPlural[] = {"veh_air_gunship_p"};
- speechPlural[] = {"veh_air_helicopter_p"};
- speechPlural[] = {"veh_air_parachute_p"};
- speechPlural[] = {"veh_air_plane_p"};
- speechPlural[] = {"veh_air_UAV_p"};
- speechPlural[] = {"veh_infantry_AT_p"};
- speechPlural[] = {"veh_infantry_civilian_p"};
- speechPlural[] = {"veh_infantry_diver_p"};
- speechPlural[] = {"veh_infantry_medic_p"};
- speechPlural[] = {"veh_infantry_MG_p"};
- speechPlural[] = {"veh_infantry_officer_p"};
- speechPlural[] = {"veh_infantry_p"};
- speechPlural[] = {"veh_infantry_pilot_p"};
- speechPlural[] = {"veh_infantry_SF_p"};
- speechPlural[] = {"veh_infantry_sniper_p"};
- speechPlural[] = {"veh_ship_attackBoat_p"};
- speechPlural[] = {"veh_ship_boat_p"};
- speechPlural[] = {"veh_ship_p"};
- speechPlural[] = {"veh_ship_submarine_p"};
- speechPlural[] = {"veh_static_AA_p"};
- speechPlural[] = {"veh_static_AT_p"};
- speechPlural[] = {"veh_static_GL_p"};
- speechPlural[] = {"veh_static_MG_p"};
- speechPlural[] = {"veh_static_mortar_p"};
- speechPlural[] = {"veh_static_p"};
- speechPlural[] = {"veh_vehicle_APC_p"};
- speechPlural[] = {"veh_vehicle_armedcar_p"};
- speechPlural[] = {"veh_vehicle_armor_p"};
- speechPlural[] = {"veh_vehicle_car_p"};
- speechPlural[] = {"veh_vehicle_MRAP_p"};
- speechPlural[] = {"veh_vehicle_tank_p"};
- speechPlural[] = {"veh_vehicle_truck_p"};
- speechPlural[] = {"veh_vehicle_UGV_p"};

### See also

- [Arma 3: Radio Protocol](../topics/Radio_Protocol.md)
- [Radio Protocol Filters](../topics/Sound~3A_Filters.md#special-filters)

<sub>Source: [BI Community Wiki — Arma 3: NameSound Setup](https://community.bistudio.com/wiki/Arma_3:_NameSound_Setup) (revision 337460).</sub>
