{"name":"Multiplayer Game Types","title":"Multiplayer Game Types","type":"topic","url":"https://community.bistudio.com/wiki/Multiplayer_Game_Types","revid":295478,"updated":"2021-11-15T22:55:22Z","aliases":[],"markdown":"**Game type** is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.\n\nNumber of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.\n\n#### Mission Configuration\n\nGame type can be defined Eden Editor scenario attributes or in Description.ext file.\n\n```cpp\nclass Header\n{\n    gameType =  CTF;    // Game type\n    minPlayers =  1;    // minimum number of players the mission supports\n    maxPlayers = 10;    // maximum number of players the mission supports\n};\n```\n\nWhen type is not defined or misconfigured (e.g., using non-existent type), default \"Unknown\" is used instead.\n\n#### Available Types\n\nIcon denotes version in which changes were introduced. Game types are defined in `CfgMPGameTypes`\n\n| Arma 3 v2.00 | Operation Flashpoint v1.00Armed Assault v1.00Arma 2 v1.00Arma 2: Operation Arrowhead v1.50Take On Helicopters v1.00 |\n|---|---|\n| \\| Class \\| Name \\| Shortcut \\|<br>\\|---\\|---\\|---\\|<br>\\| `Unknown` \\| Undefined Game Mode \\| Undefined \\|<br>\\| `DM` \\| Deathmatch \\| DM \\|<br>\\| `CTF` \\| Capture The Flag \\| CTF \\|<br>\\| `Coop` \\| Cooperative Mission \\| Coop \\|<br>\\| `CTI` \\| Capture The Island \\| CTI \\|<br>\\| `SC` \\| Sector Control \\| SC \\|<br>\\| `TDM` \\| Team Deathmatch \\| TDM \\|<br>\\| `RPG` \\| Role-Playing Game \\| RPG \\|<br>\\| `Sandbox` \\| Sandbox \\| Sandbox \\|<br>\\| `KOTH` \\| King Of The Hill \\| KOTH \\|<br>\\| `LastMan` \\| Last Man Standing \\| Last Man \\|<br>\\| `Survive` \\| Survival \\| Survival \\|<br>\\| `Zeus` \\| Zeus \\| Zeus \\|<br>\\| `Support` \\| Support \\| Support \\|<br>\\| `EndGame` \\| End Game \\| End Game \\|<br>\\| `Apex` \\| Campaign - Apex Protocol \\| Apex Protocol \\|<br>\\| `Escape` \\| Escape \\| Escape \\|<br>\\| `Patrol` \\| Combat Patrol \\| Patrol \\|<br>\\| `Vanguard` \\| Vanguard \\| Vanguard \\|<br>\\| `Warlords` \\| Warlords \\| Warlords \\| | \\| Class \\| Name \\| Shortcut \\|<br>\\|---\\|---\\|---\\|<br>\\| `Unknown` \\| Unknown \\| Unknown \\|<br>\\| `Coop` \\| Cooperative Mission \\| Coop \\|<br>\\| `DM` \\| Death Match \\| DM \\|<br>\\| `Team` \\| Team Mission \\| Team \\|<br>\\| `CTF` \\| Capture the Flag \\| CTF \\|<br>\\| `SCont` \\| Sector Control \\| Scontrol \\|<br>\\| `CTI` \\| Capture The Island \\| CTI \\|<br>\\| `FF` \\| Flag Fight \\| FF \\|<br>\\| `Hold` \\| Hold Location \\| Hold \\| |","sections":[{"heading":null,"level":1,"markdown":"**Game type** is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.\n\nNumber of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control."},{"heading":"Mission Configuration","level":4,"markdown":"Game type can be defined Eden Editor scenario attributes or in Description.ext file.\n\n```cpp\nclass Header\n{\n    gameType =  CTF;    // Game type\n    minPlayers =  1;    // minimum number of players the mission supports\n    maxPlayers = 10;    // maximum number of players the mission supports\n};\n```\n\nWhen type is not defined or misconfigured (e.g., using non-existent type), default \"Unknown\" is used instead."},{"heading":"Available Types","level":4,"markdown":"Icon denotes version in which changes were introduced. Game types are defined in `CfgMPGameTypes`\n\n| Arma 3 v2.00 | Operation Flashpoint v1.00Armed Assault v1.00Arma 2 v1.00Arma 2: Operation Arrowhead v1.50Take On Helicopters v1.00 |\n|---|---|\n| \\| Class \\| Name \\| Shortcut \\|<br>\\|---\\|---\\|---\\|<br>\\| `Unknown` \\| Undefined Game Mode \\| Undefined \\|<br>\\| `DM` \\| Deathmatch \\| DM \\|<br>\\| `CTF` \\| Capture The Flag \\| CTF \\|<br>\\| `Coop` \\| Cooperative Mission \\| Coop \\|<br>\\| `CTI` \\| Capture The Island \\| CTI \\|<br>\\| `SC` \\| Sector Control \\| SC \\|<br>\\| `TDM` \\| Team Deathmatch \\| TDM \\|<br>\\| `RPG` \\| Role-Playing Game \\| RPG \\|<br>\\| `Sandbox` \\| Sandbox \\| Sandbox \\|<br>\\| `KOTH` \\| King Of The Hill \\| KOTH \\|<br>\\| `LastMan` \\| Last Man Standing \\| Last Man \\|<br>\\| `Survive` \\| Survival \\| Survival \\|<br>\\| `Zeus` \\| Zeus \\| Zeus \\|<br>\\| `Support` \\| Support \\| Support \\|<br>\\| `EndGame` \\| End Game \\| End Game \\|<br>\\| `Apex` \\| Campaign - Apex Protocol \\| Apex Protocol \\|<br>\\| `Escape` \\| Escape \\| Escape \\|<br>\\| `Patrol` \\| Combat Patrol \\| Patrol \\|<br>\\| `Vanguard` \\| Vanguard \\| Vanguard \\|<br>\\| `Warlords` \\| Warlords \\| Warlords \\| | \\| Class \\| Name \\| Shortcut \\|<br>\\|---\\|---\\|---\\|<br>\\| `Unknown` \\| Unknown \\| Unknown \\|<br>\\| `Coop` \\| Cooperative Mission \\| Coop \\|<br>\\| `DM` \\| Death Match \\| DM \\|<br>\\| `Team` \\| Team Mission \\| Team \\|<br>\\| `CTF` \\| Capture the Flag \\| CTF \\|<br>\\| `SCont` \\| Sector Control \\| Scontrol \\|<br>\\| `CTI` \\| Capture The Island \\| CTI \\|<br>\\| `FF` \\| Flag Fight \\| FF \\|<br>\\| `Hold` \\| Hold Location \\| Hold \\| |"}],"categories":["Mission Editing"],"groups":["Mission Editing"]}