---
name: "Arma 3: Module: Animals"
type: topic
aliases: ["Arma 3 Module: Animals"]
source: https://community.bistudio.com/wiki/Arma_3:_Module:_Animals
revid: 328782
updated: 2022-07-15T15:02:43Z
---

# Arma 3: Module: Animals

Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.

### Parameters

#### Species

Determines the animal spawned by the module.

1. Sheep
1. Goats
1. Poultry
1. Seagulls
1. Butterflies

#### Count

The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.

### Synching Diagram

### Module Variables

All variable associated with this module. found with [allVariables](../commands/allVariables.md), accessed using

```sqf
_module getVariable "variableName";
```

1. "BIS_fnc_moduleexecute_activate"
   - [Boolean](../topics/Boolean.md)
1. "BIS_fnc_moduleinit_iscuratorplaced"
   - [Boolean](../topics/Boolean.md)
1. "BIS_fnc_moduleinit_status"
   - [Boolean](../topics/Boolean.md)
1. "count"
   - [Number](../topics/Number.md)
1. "BIS_fnc_initmodules_activate"
   - [Boolean](../topics/Boolean.md)
1. "BIS_fnc_initmodules_priroty"
   - [Number](../topics/Number.md)
1. "type"
   - [String](../topics/String.md) - Class name of chosen animal. Example: *"Sheep_random_F"*
1. "animals"
   - [Array](../topics/Array.md) - Array of every animal ([Object](../topics/Object.md)) Spawned by this module. Example: *Agent 0x8a3282c0*

<sub>Source: [BI Community Wiki — Arma 3: Module: Animals](https://community.bistudio.com/wiki/Arma_3:_Module:_Animals) (revision 328782).</sub>
